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journeyman
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OP
journeyman
Joined: Jan 2021
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I was in the Grimforge and decided to attack the 2 guards that were harassing Skickpit without engaging in dialoge. When I attacked the guards, Skickpit went hostile along with the 2 guards. After killing the guards, he remained hostile. Is that working right? I would think that he shouldn't go hostile. Or at the very least, "deaggro" after killing the guards. Especially if I didn't do any damage to him.
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veteran
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veteran
Joined: Mar 2021
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I was in the Grimforge and decided to attack the 2 guards that were harassing Skickpit without engaging in dialoge. When I attacked the guards, Skickpit went hostile along with the 2 guards. After killing the guards, he remained hostile. Is that working right? I would think that he shouldn't go hostile. Or at the very least, "deaggro" after killing the guards. Especially if I didn't do any damage to him. Did you attack or 'engage in combat through dialogue"? If you just attack without dialogue of any kind 1) congrats you are a murderhobo 2) You probably triggered a few factions to attack you. If not, then its a bug, but I have never seen that happen and I always attack through dialogue.
Blackheifer
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addict
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addict
Joined: Sep 2022
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Yeah... without dialogue it's not wholly unreasonable for Skickpit to think you're in a murderous rage and just killing people.
I'm not sure if running away would be a real option for him. He doesn't seem as individual or daring as Thulla or Philomina.
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veteran
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veteran
Joined: Oct 2020
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I would say so ... yes. Maybe not exactly as intended ... but its perfectly logical. At least for the game in curent state. I mean what is really happening from his perspective? Some dude come and kill his mastwrs without a single word ... of course he have to take their side, bcs if this dude would loose, they would punish him ... now when they are dead he was hostile towards you during that combat, therefore have no reason to expect mercy. If you would talk to him before and swear to help ... he would have reason.  Problem is ... game dont really recognize our actions. Aeligances are decided at the start of encounter and nothing changes them ... friendly stay friendly even after you cut his arm off ... hostile stay hostile after you heal his cut arm back in ... people that are supposed to switch sides have to persuated to join you ... everything have to be decided before combat starts. And that sucks. //Edit: There was suggestion some time ago that NPCs should not fight to the death ... but rather give up on vertain % or HP ... and either yield or atempt to run away. That would help.
Last edited by RagnarokCzD; 24/01/23 08:13 AM.
I still dont understand why cant we change Race for our hirelings.  Lets us play Githyanki as racist as they trully are!
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enthusiast
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enthusiast
Joined: Oct 2020
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Talking about killing. Has anyone managed to bring a character back to live after just knocking him out with non-lethal dmg?
When freeing Halsin i just shot the lever to open his cage while i was hidden. When my turn came he was alredy hostile and i knocked him out. Could not rouse him again though...
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Volunteer Moderator
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Volunteer Moderator
Joined: Feb 2022
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Talking about killing. Has anyone managed to bring a character back to live after just knocking him out with non-lethal dmg?
When freeing Halsin i just shot the lever to open his cage while i was hidden. When my turn came he was alredy hostile and i knocked him out. Could not rouse him again though... Though hopefully this will be improved for the full release, non-lethal attacks are usually treated by the game exactly the same as killing (see, eg, discussion here). The only exception I’m aware of is Fezzerk the goblin, whom Wyll specifically suggests we knock out rather than kill. Not sure whether other characters who can surrender are the same … or indeed think of anyone else who does surrender apart from Ethel and Crusher. That said, Halsin being hostile if you let him out of the cage without triggering the cutscene does potentially sound like a bug.
"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"
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veteran
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veteran
Joined: Mar 2021
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Talking about killing. Has anyone managed to bring a character back to live after just knocking him out with non-lethal dmg?
When freeing Halsin i just shot the lever to open his cage while i was hidden. When my turn came he was alredy hostile and i knocked him out. Could not rouse him again though... Knocking a person out is akin to killing them really - despite what movies would have us believe it is highly traumatic to the brain and will cause long term brain damage if someone is out for more than 30 seconds. https://www.zmescience.com/medicine/mind-and-brain/why-we-get-knocked-out/It probably doesn't help that you then strip them of all their gear/. So they are wandering around a dangerous place with no gear and brain damage, they probably die. Of course, we could argue that you are not "knocking them out" but incapacitating them by hitting them to the point they suffer muscle bruising and exhaustion. However, then they would still be technically conscious and you could speak with them.
Last edited by Blackheifer; 24/01/23 01:54 PM.
Blackheifer
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veteran
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veteran
Joined: Aug 2020
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Sure that's all fair and accurate, but then if they're going to have knock out attacks be accurate, then they just shouldn't have them, it's just redundant and misleading the players.
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journeyman
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OP
journeyman
Joined: Jan 2021
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I disagree with Skickpit attacking you, even if you "Murder Hobo" someone. Because he's a slave, he's not just property he's their punching bag. It would make more sense for him to, at the very least run and hide instead of helping the people he was going to poison anyway. It doesn't make sense he would fear punishment from them if this random person who just walked up and attacked his Slave Masters who he hated, talked trash to and was planning on poisoning. If he feared punishment for not helping, should they win, that he's just a coward so he ran.
It seems like it's more of how the AI works. If you "Murder Hobo", then everything just goes hostile. I can see that being the case in a place like the Grove. But not the Grimforge.
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Volunteer Moderator
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Volunteer Moderator
Joined: Feb 2022
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I disagree with Skickpit attacking you, even if you "Murder Hobo" someone. Because he's a slave, he's not just property he's their punching bag. It would make more sense for him to, at the very least run and hide instead of helping the people he was going to poison anyway. Agreed! I hope this is just another instance of factions/allegiances not being properly implemented yet and will be tweaked at release.
"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"
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journeyman
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OP
journeyman
Joined: Jan 2021
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I hope so as well. However, I won't let it bother me too much if it is not implemented. I understand that something like this is a very easy remedy in tabletop. But for a video game, I'm sure it presents a massive amount of work to fix or tweak for something, that at a glace, seems like a simple concept. Because one thing I know about making changes in video games is that whenever you put in anything new, it could break or bug something else in the game that you could not have foreseen.
So I won't hold it against them if this isn't addressed.
And as far as people calling you a Murder Hobo, they don't seem to take into account that after 500 hours, I've gone through every single dialoge option. And I'm just killing to kill. Or testing out things in combat, like combos, tactics, etc. One thing I noticed about D&D in general is that there are some people who look for any opportunity to flex their opinions about the game on others. Seems like a weird flex, but oh well. I'll let them, be them!
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veteran
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veteran
Joined: Mar 2021
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I hope so as well. However, I won't let it bother me too much if it is not implemented. I understand that something like this is a very easy remedy in tabletop. But for a video game, I'm sure it presents a massive amount of work to fix or tweak for something, that at a glace, seems like a simple concept. Because one thing I know about making changes in video games is that whenever you put in anything new, it could break or bug something else in the game that you could not have foreseen.
So I won't hold it against them if this isn't addressed.
And as far as people calling you a Murder Hobo, they don't seem to take into account that after 500 hours, I've gone through every single dialoge option. And I'm just killing to kill. Or testing out things in combat, like combos, tactics, etc. One thing I noticed about D&D in general is that there are some people who look for any opportunity to flex their opinions about the game on others. Seems like a weird flex, but oh well. I'll let them, be them! Oh, so you DID just start attacking them. Hahaha! I mean I think its a fair argument to make that you come off as just a random insane person who wandered in and is killing everyone. You're basically a monster. Look, I get it. I am at 1,800 hours and I sometimes need to just murderhobo my way through the game for fun.
Blackheifer
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member
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member
Joined: Oct 2017
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I hope so as well. However, I won't let it bother me too much if it is not implemented. I understand that something like this is a very easy remedy in tabletop. But for a video game, I'm sure it presents a massive amount of work to fix or tweak for something, that at a glace, seems like a simple concept. Because one thing I know about making changes in video games is that whenever you put in anything new, it could break or bug something else in the game that you could not have foreseen.
So I won't hold it against them if this isn't addressed.
And as far as people calling you a Murder Hobo, they don't seem to take into account that after 500 hours, I've gone through every single dialoge option. And I'm just killing to kill. Or testing out things in combat, like combos, tactics, etc. One thing I noticed about D&D in general is that there are some people who look for any opportunity to flex their opinions about the game on others. Seems like a weird flex, but oh well. I'll let them, be them! Oh, so you DID just start attacking them. Hahaha! I mean I think its a fair argument to make that you come off as just a random insane person who wandered in and is killing everyone. You're basically a monster. Look, I get it. I am at 1,800 hours and I sometimes need to just murderhobo my way through the game for fun. They are duergar, it is not murder hobo, it is righteous cleansing... ;-)
Last edited by Relampago; 26/01/23 07:31 PM.
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