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enthusiast
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OP
enthusiast
Joined: Oct 2020
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...or just fighting buddies travelling together?
In conversations it still annoys me that it is always just one character talking. I have said this in other threads talking about dialogue already. We need more group dynamics.
But today i started a new playthrough and decided to talk to the wounded mindflayer instead of just killing it. I have done it before but actually never failed. This time i failed and my PC leaned in for the "Kiss"....
I had Astarion and Shadowheart already in group and the fking stood there like braindead idiots letting the mindflayer kill me.
I was like....WTF?!?
This is so damn unrealistic and also feels so unresponsive.
All you ever get from the group is "approves" or "disapproves" and if you get enough "approval credits" you can fuck them? Thats all? Bland. If it were not for some conversations and story elements i'd rather create a group of 4 PCs that are basically just fighting dolls....
I really hope that it will get a bit more immersive.
I don't want larian to try to make it totally "lifelike" but in certain situations the rest of your party should do somthing.
Another of these things are the rocks lying around. You are 4 people...soooo...no working together there? It's stuff like that that takes a lot out of the game for me.
Especially the conversations should get added options from your party members so you can utilize their skills.
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old hand
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old hand
Joined: Jan 2023
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Tav is clearly a previously undiscovered type of alpha mindflayer 🙂🥲
... In the making. The hivebrain of your group, if you will.
No, but seriously, I wonder if we ever get an explanation for why everyone in the group submits to whoever is talking. Doesn't seem very humanoid to me :P
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veteran
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veteran
Joined: Oct 2020
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Neither ... We are just bunch of individuals that was brought together by most unexpected and quite rare circumstances, and they are simply traveling together bcs they all need solution for their situation.
But yes, party should certainly be more vocal about their opinions. And absolutely yes, we should have option to either ask another party member for help ... or answer any question as them.
I still dont understand why cant we change Race for our hirelings.  Lets us play Githyanki as racist as they trully are!
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enthusiast
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enthusiast
Joined: Aug 2019
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Gale does say no, what are you doing, or something to that effect if you go for the Mindflayer kiss, but I don't believe the other companions have anything to say in that scene. There has been more interjections inserted into the scenes as early access continued, but not much really. A lot of permutations with regard to dialogue will need to be answered by canned replies that can cover multiple instances I imagine, since we're dealing with a game with full voice over.
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member
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member
Joined: Feb 2021
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Yeah, that scene never made any sense to me.... after experiencing the first death there, I always just kill on sight and not worry about any immersion at that stage. Which is kinda sad when one considers it, as there could be a few more options and party interactions. Same with the Astarian introduction, I now just completely skip by him entirely because I don't want to see that stupid unrealistic "scene" again. As it simply would not fit any RPin character of mine in that situation (to turn ones back on a potential enemy so they can slip a dagger to my throat). Even in real life I am more "aware of my surroundings" than that. I guess that comes from years of martial arts training that the personal space/awareness soaks into my blood so I simply cannot see any character of mine being that naive.
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addict
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addict
Joined: Oct 2020
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yeah and it would help if they used WE instead of I all the time... Yeah, that scene never made any sense to me.... after experiencing the first death there, I always just kill on sight and not worry about any immersion at that stage. Which is kinda sad when one considers it, as there could be a few more options and party interactions. Same with the Astarian introduction, I now just completely skip by him entirely because I don't want to see that stupid unrealistic "scene" again. As it simply would not fit any RPin character of mine in that situation (to turn ones back on a potential enemy so they can slip a dagger to my throat). Even in real life I am more "aware of my surroundings" than that. I guess that comes from years of martial arts training that the personal space/awareness soaks into my blood so I simply cannot see any character of mine being that naive. well there is a check done to see if you spot the whole thing if you fail you get that scene... not sure what to tell you part of DNd system is luck and the throw of the dice for better or worse. i had stupid dumped barbarian that was better at arcana and other magical checks on his playthough than buffed up wizzard. Not the best system but what can you do. THe added sting was that the games responses didn't reflect that it was all due to dumb luck.
Last edited by Lastman; 24/01/23 07:51 AM.
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old hand
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old hand
Joined: Jan 2023
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yeah and it would help if they used WE instead of I all the time... Yeah, that scene never made any sense to me.... after experiencing the first death there, I always just kill on sight and not worry about any immersion at that stage. Which is kinda sad when one considers it, as there could be a few more options and party interactions. Same with the Astarian introduction, I now just completely skip by him entirely because I don't want to see that stupid unrealistic "scene" again. As it simply would not fit any RPin character of mine in that situation (to turn ones back on a potential enemy so they can slip a dagger to my throat). Even in real life I am more "aware of my surroundings" than that. I guess that comes from years of martial arts training that the personal space/awareness soaks into my blood so I simply cannot see any character of mine being that naive. well there is a check done to see if you spot the whole thing if you fail you get that scene... not sure what to tell you part of DNd system is luck and the throw of the dice for better or worse. i had stupid dumped barbarian that was better at arcana and other magical checks on his playthough than buffed up wizzard. Not the best system but what can you do. THe added sting was that the games responses didn't reflect that it was all due to dumb luck. Reminds me of the paladin who was a master of everything /except/ religion
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enthusiast
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OP
enthusiast
Joined: Oct 2020
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I did not have gale in the party during that. Have to try that.
Thing is, i think it has an impact on the scene with Dror and his talking to the Mindflayer corpse later. If you kill it outright i think all is black, but if you actually talk to the wounded one, you will be recognized later. I wanted to verify that out of curiosity.
As for conversations i am still in favor of having our main character initiate all conversations with options for making use of the others for their special skills.
For example, if you are no Rogue and talk to the guy guarding the Zhent hideout below Waukeens rest you could use Astarion beeing a rogue (if you have him in party ofc):
[Rogue][Astarion]: Use Rogue sign
Pretty much the same as when you get options for your race or class. Implementing that should be relativly easy since there has to be no change to anything else.
And if a party member has something else to say they could leave it like it is. We do have the occasional voiced interjection from party members here and there after all.
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enthusiast
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OP
enthusiast
Joined: Oct 2020
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yeah and it would help if they used WE instead of I all the time... Yeah, that scene never made any sense to me.... after experiencing the first death there, I always just kill on sight and not worry about any immersion at that stage. Which is kinda sad when one considers it, as there could be a few more options and party interactions. Same with the Astarian introduction, I now just completely skip by him entirely because I don't want to see that stupid unrealistic "scene" again. As it simply would not fit any RPin character of mine in that situation (to turn ones back on a potential enemy so they can slip a dagger to my throat). Even in real life I am more "aware of my surroundings" than that. I guess that comes from years of martial arts training that the personal space/awareness soaks into my blood so I simply cannot see any character of mine being that naive. well there is a check done to see if you spot the whole thing if you fail you get that scene... not sure what to tell you part of DNd system is luck and the throw of the dice for better or worse. i had stupid dumped barbarian that was better at arcana and other magical checks on his playthough than buffed up wizzard. Not the best system but what can you do. THe added sting was that the games responses didn't reflect that it was all due to dumb luck. Reminds me of the paladin who was a master of everything /except/ religion Regarding those skillchecks i think there were skills you needed profiency with to sctually make a roll at all. Not sure if 5e has it but i would like it. Perception is something everyone has to a degree so everyone can roll. Arcana needs to be learned actually. Sleight of Hand too usually. I guess this system is "everone can make a try". But even then there should be a malus for certain unlearned skills. I guess its a little difficult to implement because you would also have "similar" skills. A Sage who has learned Arcana certainly has heard a lot about Religion during his studies. So what are his chances to compared to a barbarian living in some wilderland that has not even seen a book? I guess that is why they just take our Ability scores into account.
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old hand
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old hand
Joined: Jan 2023
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yeah and it would help if they used WE instead of I all the time... Yeah, that scene never made any sense to me.... after experiencing the first death there, I always just kill on sight and not worry about any immersion at that stage. Which is kinda sad when one considers it, as there could be a few more options and party interactions. Same with the Astarian introduction, I now just completely skip by him entirely because I don't want to see that stupid unrealistic "scene" again. As it simply would not fit any RPin character of mine in that situation (to turn ones back on a potential enemy so they can slip a dagger to my throat). Even in real life I am more "aware of my surroundings" than that. I guess that comes from years of martial arts training that the personal space/awareness soaks into my blood so I simply cannot see any character of mine being that naive. well there is a check done to see if you spot the whole thing if you fail you get that scene... not sure what to tell you part of DNd system is luck and the throw of the dice for better or worse. i had stupid dumped barbarian that was better at arcana and other magical checks on his playthough than buffed up wizzard. Not the best system but what can you do. THe added sting was that the games responses didn't reflect that it was all due to dumb luck. Reminds me of the paladin who was a master of everything /except/ religion Regarding those skillchecks i think there were skills you needed profiency with to sctually make a roll at all. Not sure if 5e has it but i would like it. Perception is something everyone has to a degree so everyone can roll. Arcana needs to be learned actually. Sleight of Hand too usually. I guess this system is "everone can make a try". But even then there should be a malus for certain unlearned skills. I guess its a little difficult to implement because you would also have "similar" skills. A Sage who has learned Arcana certainly has heard a lot about Religion during his studies. So what are his chances to compared to a barbarian living in some wilderland that has not even seen a book? I guess that is why they just take our Ability scores into account. Meanwhile, somewhere off screen in a certain game file [Unknown, colourful plant] Druid: "oh, ---" The Paladins: "Nooo!!!" Druid: "but, it's clearly red!" Paladin 1: "we've been over this, you're colourblind!"
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journeyman
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journeyman
Joined: Dec 2022
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you're not a party. you are a collection of origin stories all vying to be the main character.
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addict
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addict
Joined: Oct 2020
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yeah and it would help if they used WE instead of I all the time... Yeah, that scene never made any sense to me.... after experiencing the first death there, I always just kill on sight and not worry about any immersion at that stage. Which is kinda sad when one considers it, as there could be a few more options and party interactions. Same with the Astarian introduction, I now just completely skip by him entirely because I don't want to see that stupid unrealistic "scene" again. As it simply would not fit any RPin character of mine in that situation (to turn ones back on a potential enemy so they can slip a dagger to my throat). Even in real life I am more "aware of my surroundings" than that. I guess that comes from years of martial arts training that the personal space/awareness soaks into my blood so I simply cannot see any character of mine being that naive. well there is a check done to see if you spot the whole thing if you fail you get that scene... not sure what to tell you part of DNd system is luck and the throw of the dice for better or worse. i had stupid dumped barbarian that was better at arcana and other magical checks on his playthough than buffed up wizzard. Not the best system but what can you do. THe added sting was that the games responses didn't reflect that it was all due to dumb luck. Reminds me of the paladin who was a master of everything /except/ religion Exactly, at least he can still smite! How i don't know, but best to take what you can get i guess.
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old hand
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old hand
Joined: Jan 2023
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If asked: "what deity do you believe in?", will reply "what's a deity?"... but that's only because his understanding of arcana is beyond human comprehension and the question was philosophical.
Unfortunately, his companion face planting in the background still made you believe he's an idiot.
I'm kidding, it just seemed odd in comparison to his other successes. Who needs nature? Perception? The fully colourblind druid, that's who.
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