Quote from the_red_Queen
"Though I do hate feeling I need to hang onto every possible component I find in case it turns out to be essential to creating a really good item later."
Yeah that has been a major problem, quite often not knowing if you should keep something or not.
For Sure, this is another pet peeve of mine I find a lot in game's. (Especially those that limit your inventory to a very low amount.)
Quote from The_Red_Queen
" I’d prefer components of legendary/unique items to be clearly marked as plot items, at least if they’re not easily purchased or otherwise easy to re-acquire."
Another thing I would really like to see more, and also the ability to level such items with you in some reasonably possible way if you really like them, or find them essential to your style of game play. <<<(Allowing just a little bit more personalizing of my style or manor of game play.)
Quote from Lotus Noctus
"Back to topic: We should definitely distinguish between loot trophies like Blackblade+over 9000 grin and collectable material for support stuff (potions, summoning spells, armor augmentations aka infusions).
Yeah I remember I think it was the Witcher games, had a vast amount of alchemist plant's and mineral's you could pick up, but they all boiled down to particular chemical ingredient they possessed, so you did not have to search for the name of the Item so much.
You just scroll over them to see if they had the agent or chemical effect you needed for the recipe. (I found that was not to bad of and idea, and it allowed them to have all kinds of different names, and looking crafting item's with out being to specific about exact ingredient's.
Last edited by tag; 24/01/23 08:10 PM.