Originally Posted by RagnarokCzD
How would you feel if Larian would turn this into another dialogue trap? Or at least semi-trap?

You would help Owlbear > it would attack you.
Or at least you would need to pass REALLY HIGH persuation check, so it dont attack you.

I’d be fine with this. I might even enjoy it, though I think I’d prefer it to be possible for at least some characters to avoid a fight (I think other sorts of hard checks could be added as well as persuasion.)

Originally Posted by Gray Ghost
I feel like it wouldn't be a great trap because the game never actually defines the difference between a monstrous aberration and a fantasy animal. Players could certainly expect to have a dangerous time trying to deal with a wounded mother animal, but if the premise of the trap is that it will behave differently because its a monster, its an unfair, or at least a pointless trap if you either don't learn that information before meeting the owlbear or the encounter does not at least teach you about the distinction in the aftermath.

Yes, I’m not interested in there being a difference in treatment here just because the owlbear is categorised as a monster rather than an animal either, and I also think it’s fine that the game gives us Animal Handling checks to deal with it and the cub already, as it’s such an animal-like monster. But I think it’s pretty well-established that it’s an extremely dangerous and short-tempered creature of whatever kind, so don’t think we should be too surprised if it decides to try to eat us by way of gratitude for helping it.


"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"