Nostalgia is much like Sentimentality in that it is the domain of sociopaths.
Wow,
harsh. Or are you kidding, too

? I mean, I wouldn’t want BG3 to be compromised by over-attachment to the originals, but I don’t think there’s any danger on that front. And some fond call-backs and connections to the original that aren’t harmful in themselves wouldn’t seem that terrible, and I know I’d enjoy them as long as they weren’t overdone. And I don’t
think I have sociopathic tendencies!
As has been said, multiplayer parties can agree between themselves what limits they want to put on starting attributes.
Well yeah, mostly I am kidding. Nostalgia isn't as bad as sentimentality. Nostalgia is cognition related to past memories of good feelings. Sentimentality is selfish, maudlin, and most often associated with narcissistic personality traits.
That said, I never saw the point of the endless dice rolling mechanic. I think people liked it because it gave a false sense of being lucky - but really in single player - who cares what people do, right? This entire discussion is really about Multiplayer and I think that does come down to what the group (and host) agree to.
However, Larian has an opportunity to set an example for Multiplayer runs as being more conditional on RAW. The rules matter more in multiplayer runs because the rules are there to keep things fair amongst multiple individuals.