Originally Posted by Niara
The idea behind the prerequisites is that you need a certain level of natural aptitude for the class in order to be able to branch out effectively, on the fly as an adventurer

Thanks for the additional insight, Niara.

As a newbie to 5e multiclassing, I’d be interested in any multi-class options folk here think are particularly worth trying (within the PHB classes/subclasses that we can be reasonably confident will appear in the game). Or anything that should definitely be avoided?

The impression I’ve got from my initial research is that, with the sort of level we’re expecting to get to in BG3 (I’m guessing 12, though I suppose it might be a bit higher), the best way to multi-class might be a 1-3 level dip into a different class. Or possibly 4 levels if an ASI or feat is better than whatever the highest otherwise available level of the character’s “main” class gives. Is that fair? I bet it’s actually nowhere near that simple.


"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"