I'd like to know something not game-related...

BG3 has undergone one of Larian's longest development periods in the history of the company, it had a long early access with a lot of feedback, the Larian team grew a lot (by a factor of ten according to some reports IIRC), and the early access made a lot of money, all after DOS2's major success. I want to know how all of that affected the initial vision for the game and how it went into development. A sort of "Making of Baldur's Gate 3" before release.

Game-related...
Mechanics yet to be released, potential party members yet to be revealed, scope of the game (hours in a given run maybe), anything that can be revealed without spoiling the game or its intentional surprises (mostly not spoiling story).


Remember the human (This is a forum for a video game):