IBG3 has undergone one of Larian's longest development periods in the history of the company, it had a long early access with a lot of feedback, the Larian team grew a lot (by a factor of ten according to some reports IIRC), and the early access made a lot of money, all after DOS2's major success. I want to know how all of that affected the initial vision for the game and how it went into development. A sort of "Making of Baldur's Gate 3" before release.
I would love to see a Making of BG3 doc!😊