Originally Posted by Gray Ghost
There are times when trap choices are presented in a way that doesn't give the player a way to see the negative outcome coming unless they have a few really esoteric bits of knowledge, or even times when they couldn't have seen the result coming at all, and those tend to feel like just cheap ways to make the player feel dumb.
Indeed ...

On the other hand, when there is no thinking about dialogue choices and picking any skill + passing a diceroll = allways good outcome ... that also feels cheap way to make the player feel dumb, just completely different kind dumb. laugh

I gues some moderation is logical ...
Still i would like to encourage them to do more traps than we have now, especialy at places where it would totally make sense ... looking at you Kithrak and his HUGE SCARY DRAGON! smile


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown