Reckless Attack should not cost you action point to activate. it should be a fee active ability that gives you the buff/debuff that you can use before your first attack.
I know it looks like it doesn't matter at first glance but it does it, same as for other weapon attacks implementation! You keep on doing this small nerfs. You are devaluing those abilities for no reason(it's all over the game be it Sneak attack, Colossus slayer, Hord breaker or many others) just because some one in the studio belittles the importantce of those changes.
But they effect combat all the time... Here is a small example. barbarian with a polearm in bg 3 gets a rush attack. Well, to get Reckless Attack benefit with the corrent way it's done he needs to hit the enemy but he can't do that cos his out of range. Meaning he/she needs to use rush attack without advantage losing on chance to hit with it just to get in range.
There are small edge cases like that all over the game. You can't do Disarming Attack on your first attack with advantage to effect Riposte or use any of active skills twice per turn with advantage or use rushing attack and lacerate or whatever the case is. Menacing attack and similar attacks should be passive that are applied to attacks anyway but untill that is the case we get less options for Reckless Attack.
It will just get worse IF we ever get multiclassing, all this small changes effect how expiranced rpg playes can play and get the max out of any combat system.
i know we didn't have pop up system before for skills but now we do, so passive charges can be used really well be it sneak attack menacing attack or whatever. Having actives all the time is not the optimal solution all the time.
phb
Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.
As you can see no where does it says that Reckless Attack costs anything to use it or declare it. the same should be true in game.
Last edited by Lastman; 27/01/23 05:53 AM.