Originally Posted by Blackheifer
Let me ask this, in the example you give, do polearms get a rush attack option RAW when you equip them? Because I think that the Rush Attack ability was something implemented by Larian.

[Linked Image from i.imgur.com]

It looks like Rush Attack on its own provides a number of specific abilities where it confers off-balance to the enemy and moves you forward AND makes you immune to Opportunity Attacks. I think adding automatic Advantage to the attack roll from reckless Attack feels like it would be a step too far.

Do you have another example that may make more sense?
nah that's not the problem at all it's not about the power. i don't think you understand my point.

This is just a by product that was made due to oversigh it just needed a bit more thinking on devs part.

You can add advantage from Reckless Attack to the attack roll for Rush Attack easly so that can't be the reason at all! smile

The only down side is it can't be the first attack on your turn. but right now it can be second, third, 4th, 5th. That arbitrary rule needs to be fixed.

If i use rush attack as second attack or 5th in turn it works fine. The rules says that you decided when you make the first attack so there is no reason it should work only on second+ "special "attacks. it should work on all of them IF i use it.

Not to mention rush attack is kind a definition of Reckless Attack in itself. smile

It just a systemic problem that needs to be fixed that's all. No reason you should be limited to only normal attack on your first attack in turn. It just removes smart gameplay that's all end removes edge case use for no reason.

Examples are plenty basically any Melee attack that needs an active icone should work with Reckless Attack on first attack in turn.
All of them work alreaady just not as first attacks in turn that part needs a fix nothing more. It's simple, it shouldn't cost you an action to get a benefit of Reckless Attack ability.

Last edited by Lastman; 27/01/23 06:58 AM.