Then you need to disable the free teleport to camp from anywhere as well. Otherwise managing heavy stuff just becomes a chore of teleporting back and forth between camp and wherever you are.
Looking at the bigger picture, Larian should take a step back and reconsider their entire system. They made an ultra convenient game where item and resource management don't matter (send to camp, magic pockets), fast travel is a cheat-level convenience (teleport out of an inescapable situation) and encounters are balanced on a per-encounter basis (infinite camp supplies). At the same time they have a system with strength based carrying limits and classes whose power should be limited by Long Rests. There's a direct contradiction here and it's pretty clear they would prefer D&D to play like DOS. But it's a fundamentally different design and Larian's reluctance to commit to D&D isn't doing BG3 any favors.
Personally, I strongly prefer D&D style resource management in a video game because the "real world" logic makes the world less gamey and much more immersive. And I like the additional layer of challenge that forces you think rather than just mindlessly push onwards to the next fight.
Last edited by 1varangian; 27/01/23 09:40 PM.