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can we have an option in the gameplay menu to toggle this off please?


I have found that when you don't use "send to camp" the camp supplies mechanic becomes more meaningful. also character weight becomes something you need to keep in mind again.

I'm NOT asking to remove the feature just a toggle option in the menu to remove the "send to camp" button for those that want it.

i know i could simply ignore the feature but it's far too tempting to use.


if difficulty settings are coming then this should certainly be an option in that too


thanks, would love to get some feedback

" send to camp" toggle option
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Votes accepted starting: 27/01/23 07:01 PM
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Last edited by Naton566; 27/01/23 07:06 PM. Reason: spelling
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I don't really care, but I'm not against very small toggles that are conceivably easy to implement?


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Then you need to disable the free teleport to camp from anywhere as well. Otherwise managing heavy stuff just becomes a chore of teleporting back and forth between camp and wherever you are.

Looking at the bigger picture, Larian should take a step back and reconsider their entire system. They made an ultra convenient game where item and resource management don't matter (send to camp, magic pockets), fast travel is a cheat-level convenience (teleport out of an inescapable situation) and encounters are balanced on a per-encounter basis (infinite camp supplies). At the same time they have a system with strength based carrying limits and classes whose power should be limited by Long Rests. There's a direct contradiction here and it's pretty clear they would prefer D&D to play like DOS. But it's a fundamentally different design and Larian's reluctance to commit to D&D isn't doing BG3 any favors.

Personally, I strongly prefer D&D style resource management in a video game because the "real world" logic makes the world less gamey and much more immersive. And I like the additional layer of challenge that forces you think rather than just mindlessly push onwards to the next fight.

Last edited by 1varangian; 27/01/23 09:40 PM.
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Originally Posted by Naton566
can we have an option in the gameplay menu to toggle this off please?


I have found that when you don't use "send to camp" the camp supplies mechanic becomes more meaningful. also character weight becomes something you need to keep in mind again.

I'm NOT asking to remove the feature just a toggle option in the menu to remove the "send to camp" button for those that want it.

i know i could simply ignore the feature but it's far too tempting to use.


if difficulty settings are coming then this should certainly be an option in that too


thanks, would love to get some feedback

I totally saw your Reddit post. Boy did you get downvoted!

For the record I am in the camp that says "just don't use it" - but I am sure somebody can, or could mod it into the game at some point where you could toggle it off. Hopefully that doesn't mess up any mechanics down the road.

I mean, given we have extra people in camp you could explain that it is a a mechanic where they pick up items and ferry them to camp for the main group - like little adventurer Interns.


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My answer : "toggles are nice". I wouldn't use it but, I understand the need.

Honestly, I do think there are bit too many ressources (Food, healing potions,...) made available in the game.
I would prefer an option to temper with that but (!) I would dislike having this linked to the difficulty level...unless we could customize the difficulty settings. So, even if I were in "Story/easy mode", I could choose the amount (a slider with % or a couple of options) of ressources spawning in the game.

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Originally Posted by 1varangian
Then you need to disable the free teleport to camp from anywhere as well. Otherwise managing heavy stuff just becomes a chore of teleporting back and forth between camp and wherever you are.

Looking at the bigger picture, Larian should take a step back and reconsider their entire system. They made an ultra convenient game where item and resource management don't matter (send to camp, magic pockets), fast travel is a cheat-level convenience (teleport out of an inescapable situation) and encounters are balanced on a per-encounter basis (infinite camp supplies). At the same time they have a system with strength based carrying limits and classes whose power should be limited by Long Rests. There's a direct contradiction here and it's pretty clear they would prefer D&D to play like DOS. But it's a fundamentally different design and Larian's reluctance to commit to D&D isn't doing BG3 any favors.

Personally, I strongly prefer D&D style resource management in a video game because the "real world" logic makes the world less gamey and much more immersive. And I like the additional layer of challenge that forces you think rather than just mindlessly push onwards to the next fight.

Agree with this, and particularly the concerns about the 'fast travel' system. While inventory management is a bit unwieldy at the front end, some of the workarounds are pretty cheat-like.

But the thing that bugs me most about the fast-travel system is the ability to bypass certain challenges. For example:
Talk your way through the goblin camp, get into the temple, take out the leaders, then have to fight your way out through a goblin horde in an epic battle, OR...just teleport back to the druid grove.

I mean, at least force people to get to the waypoints to teleport. If we want to call the waypoints a teleportation network, that kind of makes sense.

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Originally Posted by 1varangian
Then you need to disable the free teleport to camp from anywhere as well. Otherwise managing heavy stuff just becomes a chore of teleporting back and forth between camp and wherever you are.

i would like this as an option as well and as a roleplaying option it makes sense to me



Quote
[/quote]I totally saw your Reddit post. Boy did you get downvoted!

For the record I am in the camp that says "just don't use it" - but I am sure somebody can, or could mod it into the game at some point where you could toggle it off. Hopefully that doesn't mess up any mechanics down the road.

I mean, given we have extra people in camp you could explain that it is a a mechanic where they pick up items and ferry them to camp for the main group - like little adventurer Interns[quote]

yup got shredded on there! lol very typical of reddit though, you get a few downvotes and other people see that and join the downvote party

I would certainly use a mod if larian don't add it. I have always been in the camp of togglable options in games are great for a personalised playthroughs. I like having rules and it limits my temptations to use exploits. for example the stealth mechanics, every fight becomes solo able if you "shoot, then hide, repeat until enemies are dead" i did a run as a solo ranger and took out all 3 cambions, mindflayer, entire goblin camp, druids grove and the underdark without taking a single HP loss simply using this exploit. i know i don't have to use it but new players will judge the game based on the mechanics presented to them. there is an easy fix to this as well.... enemies just need to head towards last know location. it's up to larian to implement these systems and should not be only up to the players self control.

Last edited by Naton566; 28/01/23 11:51 AM.

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