Then you need to disable the free teleport to camp from anywhere as well. Otherwise managing heavy stuff just becomes a chore of teleporting back and forth between camp and wherever you are.
i would like this as an option as well and as a roleplaying option it makes sense to me
[/quote]I totally saw your Reddit post. Boy did you get downvoted!
For the record I am in the camp that says "just don't use it" - but I am sure somebody can, or could mod it into the game at some point where you could toggle it off. Hopefully that doesn't mess up any mechanics down the road.
I mean, given we have extra people in camp you could explain that it is a a mechanic where they pick up items and ferry them to camp for the main group - like little adventurer Interns[quote]
yup got shredded on there! lol very typical of reddit though, you get a few downvotes and other people see that and join the downvote party
I would certainly use a mod if larian don't add it. I have always been in the camp of togglable options in games are great for a personalised playthroughs. I like having rules and it limits my temptations to use exploits. for example the stealth mechanics, every fight becomes solo able if you "shoot, then hide, repeat until enemies are dead" i did a run as a solo ranger and took out all 3 cambions, mindflayer, entire goblin camp, druids grove and the underdark without taking a single HP loss simply using this exploit. i know i don't have to use it but new players will judge the game based on the mechanics presented to them. there is an easy fix to this as well.... enemies just need to head towards last know location. it's up to larian to implement these systems and should not be only up to the players self control.