Perhaps we could make change of weapons and drawing weapons each an action, for balance. Combat is much too fast and not enough TT-boring like.
Or not. Perhaps it should stay as it is. If you don't like shove, don't use it. As the AI indeed uses shove (I felt it several times) it may be a problem for some TT-people, but then just stay away from edges. Shove is already nerfed a lot and frequently fails. I shoved 4 times with my current Barbarian till lvl 4 and 1 time it threw a small goblin down (to the spiders), 1 time it made the target prone and 2 times it failed.
Same as barrelmancy. I did not use a barrel a single time in my last playthroughs, the only exploding stuff is when the dump little dealer blows herself up by some actions.
Making jump an action would be ... a bad think for melee based chars, don't do it, Larian.
TT-People?
Sorry to say that, but maybe you should think about how to adress people on the internet. This is not about whining. It is about the consistency of a ruleset. And to a certain degree, logic. Larian took the D&D rules and changed Shove from beeing an action to beein a bonus action. (I wont even talk about shove distance).
With that decision alone melee (or High STR) Chars get a buff because they can not only use an attack action but in addition, shove an enemy. This changes the balance of battles significantly.
Most people here try to better the game for everyone. Especially if it is about mechanics not working as intended or changes made by larian (for laughs?) that have a huge impact.
Shove and jump are such things because they can completely alter how combat turns out.
Jump as of now makes high STR/low move chars actually able to cover more distance/round as intented sometimes even more than a low STR/high move character.
It was also mentioned that this does devaluate other skills/spells. Sometimes even makes them entirely useless.
(hopefully better) chess example: Yout King can now move 3 squares in all directions. That would change the whole game, or not?