As we all know, shove beeing a bonus action has been an issue since day one. I added that here because, in combination with how jumping works in this game, It completely alters the way combat is desiged for D&D 5e.

The one and only good thing about it is that i creates hilarious combats events at times. Sacrificing a balanced combat expirience for that is not a good choice imo. Larian already got their surfaces...i dont like them, but i can live with them.

Changing shove to an action and recalculating the distances would greatly improve combat.

And here is my problem with jumping as it is now...distances. Characters with high strenght jump like double their own height while standing. Fully armed. I created myself a Barbarian, pushed him to Str 20.... no need for a fly spell anymore.

The PHB does not say aynthing about jumping in combat. But logically that should also be a full action.

The distances a character is able to jump in the PHB states for a long jump, you can cover your STR in feet IF you have at least moved 10 feet. Standing only half that. for my Dwarf that would be a 10 feet long jump from a standing position.
For a high jump we have 3+ your STR modifier IF you move at least 10 feet. Half again if standing. Back to the Dwarf: 3+5 Str mod would be 8 feet high after moving 10 feet and only Fking 4 feet from a standing position. right now he clears easily 10 to 15 feet. Thats plain ridicoulous.

As of now, jumping also renders a lot of larians so loved surfaces pretty useless. Using spike growth rarely does anything because nearly every enemy just jumps out of it without walking a single step.

Also, as far as i have seen the cost for jump is 3 feet of movement. So if you cannot reach your enemy, jump and then move. This gives higher STR chars an unwanted advantage. My dwarf has 7.5m racial movement, yet he can reach enemies further away than an elf with low str score. Out of balance.

Here the PHB states: Every foot jumped costs a foot of movement, be it long or high.


I can just beg here: I do like to have fun and laugh but in this case the cost to combat balance is just too damn high, please consider changing that.