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#842618 27/01/23 05:57 PM
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Just entered the cave behind the druid grove, wearing the druid circlet.

Is there a special reason those statues still fire at our party even wearing the key that is supposed to disarm them? It did not attack the goblins...
Or is the key from that halfing another one? If i remember correctly, the are named the same.

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I wans't aware there was a special key to disarm them?

in my playthrough i done earlier today you disarm them by interacting with the runes

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I think the “key” (the headband) only lets you through the stone doors from the enclave library to the underground passage. I don’t think it stops the statues firing, though it feels like it should. That said, I think I only tried it with Findal’s headband, not Nettie’s.


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Originally Posted by UnknownEvil
Just entered the cave behind the druid grove, wearing the druid circlet.

Is there a special reason those statues still fire at our party even wearing the key that is supposed to disarm them? It did not attack the goblins...
Or is the key from that halfing another one? If i remember correctly, the are named the same.

There are lit Runes in that cave that disarm different statues.

From the entrance FROM the Druid grove the first panel is to your LEFT - glowing blue Rune of the Bear - just click it and it disarms the statue to your right - be sure to stealth.

For the three statues across the underground lake you need to jump to the platform - while stealthed make your way down and click that Rune - Rune of the Wolf - to disarm those three. There is also a key on the skeleton that disarms the trap on the chest (and opens it) in the other part of the cave. The chest contains the staff Nature's Snare.

The Headband of the Ancients just unlocks the stone door in the Druid grove where the dread drow is laid out. it doesn't disarm the statues.

For the Last statue there is a Rune of the Eagle on the last pillar near the upper entrance. See below.

[Linked Image from i.imgur.com]

[Linked Image from i.imgur.com]

[Linked Image from i.imgur.com]

Last edited by Blackheifer; 27/01/23 10:04 PM.

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Well, i am aware that those runes do disarm the corresponding statues.
BUT. If i remember correctly if you come in from the outside and go down to the goblins without disarming the eagle, you get shot. So why are the goblins not hit by it?
My guess was that it was because they followed the halfling in and his key made the staues stop firing.

Otherwise that defens system is just there to annoy players who want to get the key to the chest...why would they guard that small island and not the grove entrance...ehhhh?!?

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Originally Posted by UnknownEvil
Well, i am aware that those runes do disarm the corresponding statues.
BUT. If i remember correctly if you come in from the outside and go down to the goblins without disarming the eagle, you get shot. So why are the goblins not hit by it?
My guess was that it was because they followed the halfling in and his key made the staues stop firing.

Otherwise that defens system is just there to annoy players who want to get the key to the chest...why would they guard that small island and not the grove entrance...ehhhh?!?

Because Goblins are sneaky little bastards. They snuck past the statues and they are in a "safe" area. They probably failed to find the front door that leads to the grove, and can't unlock the upper door that leads to where the Drow is. They decided to take a break, interrogate the prisoner and maybe have a snack and a drink.


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Originally Posted by UnknownEvil
Well, i am aware that those runes do disarm the corresponding statues.
BUT. If i remember correctly if you come in from the outside and go down to the goblins without disarming the eagle, you get shot. So why are the goblins not hit by it?
My guess was that it was because they followed the halfling in and his key made the staues stop firing.

Otherwise that defens system is just there to annoy players who want to get the key to the chest...why would they guard that small island and not the grove entrance...ehhhh?!?
Because they added trap buttons mid EA based on suggestion thread we did.

Dev. forgot to read that i said that goblins should be attacked as well. instead they focosed on the main complaint we had. On how tedious the shooting of statues is and how they should just let us disarm them.

So here we are they took the short - easy way of fixing it word for word hehe the longer version was to redesign the whole zone.

We just gonna have to be happy with the fact that we don''t need to shoot 100 times at the statues. Got to take what you can get, i guess...

Last edited by Lastman; 28/01/23 04:06 AM.
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Originally Posted by Lastman
Originally Posted by UnknownEvil
Well, i am aware that those runes do disarm the corresponding statues.
BUT. If i remember correctly if you come in from the outside and go down to the goblins without disarming the eagle, you get shot. So why are the goblins not hit by it?
My guess was that it was because they followed the halfling in and his key made the staues stop firing.

Otherwise that defens system is just there to annoy players who want to get the key to the chest...why would they guard that small island and not the grove entrance...ehhhh?!?
Because they added trap buttons mid EA based on suggestion thread we did.

Dev. forgot to read that i said that goblins should be attacked as well. instead they focosed on the main complaint we had. On how tedious the shooting of statues is and how they should just let us disarm them.

So here we are they took the short - easy way of fixing it word for word hehe the longer version was to redesign the whole zone.

We just gonna have to be happy with the fact that we don''t need to shoot 100 times at the statues. Got to take what you can get, i guess...

I guess laugh

They just need to add a few lines of code to make the things shoot at the party if one character has equipped the "Key of the Ancients" or one is near..in case of the goblins. Then they could also remove the "safe zone" because having one there is...well...bullshit^^

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I had also never understood why there were no dead Gobbos lying around. Hence I would just put some Gobbo corpses around the first tower, from the entrance from the wilderness, and show the tower as destroyed. After that, it becomes more conclusive that they sneaked on. A simple and conclusive solution.

[Linked Image from i.imgur.com]
You don't need to reinvent the wheel.

Last edited by Lotus Noctus; 28/01/23 07:46 AM.
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Anyone tested if those statues are attacking Gnomes and Halflings?

Since you can easily sneak past them ... it would be cool if small races (who are just as big as sneaking regular sized race) wouldnt need to sneak ... also it would easily explain why both Findal (a Halfling) and Goblins were not attacked.
It would certainly put into question how could anyone concider this defence system to be effective tho. laugh

---

I like the idea with scorched Goblin corpses, even rats send weaklings to test potential danger first. laugh


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
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Originally Posted by RagnarokCzD
Anyone tested if those statues are attacking Gnomes and Halflings?

Since you can easily sneak past them ... it would be cool if small races (who are just as big as sneaking regular sized race) wouldnt need to sneak ... also it would easily explain why both Findal (a Halfling) and Goblins were not attacked.
It would certainly put into question how could anyone concider this defence system to be effective tho. laugh

---

I like the idea with scorched Goblin corpses, even rats send weaklings to test potential danger first. laugh

If these statues attack animals then we are dealing with the worst Druids ever. I have not tested it but you should be able to walk past them shapeshifted if they are druid statues.


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OK, Tested that just now, playing as Druid.

Recativated the rune as cat, got shot once and lost cat form but it seems they do not shoot at transformed druids (and prolly animals). I ran around in spiderform, no shooting.
Leaving wildshape they stated firing. Key of the Ancients was eqiupped the whole time. No change.

Cannot confirm for small folk.

Well...still a very strange security system laugh

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hunters pets get shot at... if that helps with anything smile


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