Originally Posted by Leucrotta
The game being very casual...flippant even with player/party member death is another thing. Like there are more consequences to getting Volo's surgery then there are gettign your brain *eaten* by the mindflayer in the crashed ship. Hell, asterion will even tease you about him accidentally killing you the next day, and Gale has lines basically amounting to 'boy, the Fugue plane sure is dreary'.
Very good point.

I don’t mechanically object to Larian’s implementation of death - while dying is a bit harder in BG3 than it used to, a game over popping out because our PC has fallen have been annoying in BG1&2.

RPGs in general have been avoiding sudden death for a while now - be it by splitting health/endurance in PoE1, Injury system in PoE2&DA:O, maiming in pathfinder games, or most post Bioware RPG removing penalty of falling in battle all together. And by an large I see those changes as positive.

However, keeping death, but treating it like “falling in battle” does have a negative impact on how engaging the narrative is. Very quickly deaths have the impact of a Groundhog’s Day Death montage.