I would like a more of a open world with over the shoulder camera and that's what I'm advocating for Larian but most of all to get out of the turn based strategy at least for some developed games, even the game I mention a few posts up "Sword Coast Legends" was a top down view but it had RTwP and even better, the skills you used were "cool down" based rather than the short rest/long rest replenishment type system.
That sounds awful. Moving away from "cool downs" is one of the improvements from D:OS1&2 that I appreciate very much.
The issue is, that cooldowns are a really boring mechanic most of the time - they remove any decisionmaking. Cool downs are available? You use them. Than wait for them to be usable again. Espacially D:OS2 suffered greatly from optimal strategy most of the time being about 4 turns long skill looks - a sequence of skills you would use over and over again as an optimal strategy. Origins was the same way - very poor combat system.
I am still waiting to hear what would be a benefit of Larian doing a type of game that you have multiple releases per year to choose from, while there is nothing like Larian's current RPGs on offer otherwise. I would even go so far, as to say that it is uniqueness of their releases that makes them stand out rather than the quality of their games - kinda like Bethesda. You can like or hate their games, and sure as hell you can criticise them, but there isn't anything being made quite like a Bethesda game.