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Originally Posted by Zerubbabel
So what you're saying is... the lore is a bunch of inconsistent garbage. None of this explains how the divine realms work, how portfolios operate within those realms, how Divine Casters like Clerics, Druids, Paladins, and Rangers utilize this force. Arcane is a bit of nonsense, but at least there is SOME explanation. Now divinity is just the nonsense of belief, will, and randomly assorted divine portfolios? Regardless of the actual status of the entities? Or awareness of the caster, for that matter.

Tempted to insert the "always was" meme.

The thing you might know about deities already, is that in the realms they AREN'T immutable. Portfolios usually take precedence over individual beings, which is why we can have deities getting squashed together into one, or have one deity getting split into two, as major events that change the world occur. Splitting portfolios, or making new ones, can also happen, which is why we have Angharradh, who is actually three separate deities, including one that was at one point an aspect of Akadi, who is a primordial, who later spilt and became a lesser deity of her own.

The Bhaalspawn from the first BG game were created during the Time of Troubles, which is when the overgod Ao got sick of the gods being powerhungry arseholes and gave most of them some time out in the material plane. Lots of gods died, were subsumed into other gods, and a couple of mortals even ascended into gods by being given (or taking through force) their portfolios.

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Originally Posted by Piff
Originally Posted by Zerubbabel
So what you're saying is... the lore is a bunch of inconsistent garbage. None of this explains how the divine realms work, how portfolios operate within those realms, how Divine Casters like Clerics, Druids, Paladins, and Rangers utilize this force. Arcane is a bit of nonsense, but at least there is SOME explanation. Now divinity is just the nonsense of belief, will, and randomly assorted divine portfolios? Regardless of the actual status of the entities? Or awareness of the caster, for that matter.

Tempted to insert the "always was" meme.

The thing you might know about deities already, is that in the realms they AREN'T immutable. Portfolios usually take precedence over individual beings, which is why we can have deities getting squashed together into one, or have one deity getting split into two, as major events that change the world occur. Splitting portfolios, or making new ones, can also happen, which is why we have Angharradh, who is actually three separate deities, including one that was at one point an aspect of Akadi, who is a primordial, who later spilt and became a lesser deity of her own.

The Bhaalspawn from the first BG game were created during the Time of Troubles, which is when the overgod Ao got sick of the gods being powerhungry arseholes and gave most of them some time out in the material plane. Lots of gods died, were subsumed into other gods, and a couple of mortals even ascended into gods by being given (or taking through force) their portfolios.
This https://forgottenrealms.fandom.com/wiki/Portfolio isn't helpful.
What are portfolios? How do they work? How do they divide the divine realms into sources of divine magic? What is their modus operandi? Clearly they "precede" the deity in some form. This explains Paladins, Druids, and Rangers existing as they do, but doesn't explain HOW they do it.

EDIT: Everything magical (divine and arcane) seems to be dependent on the manipulation of this stuff: https://forgottenrealms.fandom.com/wiki/Raw_magic

Last edited by Zerubbabel; 31/01/23 12:35 AM.

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How does a Wizard use books and words to draw on the weave? It's never actually explained, they just do it.

A portfolio is just a divine decree that details scope and power. It's connected to the whole tablets of fate deal, which are the tablets kept by Ao that detail the how the world exists, the balance between good evil law chaos, and what the duties of the deities are.

Think of a portfolio basically as a pass to the weave, which is just raw energy. Gods have access the weave according to the power of their portfolios, and they can re-direct some of that energy to their followers or champions. It apparently doesn't take a lot of effort to do so (at least, according to the Faiths and Pantheons book).

On a related point, the twin world of Toril, Abeir, has no weave, and it's not possible to be a Cleric in that world the same way as in Toril.

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What if want my Paladin to swear an Oath to serve AO. Would he be granted powers? So in one camp that would be a no because that’s not how AO operates and no other gods(et,al) would likely sponsor him. However, if a Paladin’s oath’s conviction powers his magic than yes he would.

Camp one: Paladin is like a Cleric and gets the power from his god or god force. Worship AO and you are just a shiny warrior.

Camp two: Paladin’s power of his conviction allows him to tap into a well of power (let’s say weave) much like a sorcerer. Both use charisma (ones power of personality or the power of love and friendship 😛). Worship AO and the realms will “know the will of Alpha and Omega” from a truly powerful Paladin. A religious order with no clerics and only cultist and Paladins. That can be a scary thought… And a fun game…

Now some of that is tongue and cheek; however, an Oathbreaker that has said in his heart that all gods are just powerful mortals and only AO is a true god, may very well have powers in both camps. I can see an entity sponsor him and his anti god crusade and I can see the power of his hate fueling his new “oath”.

Oathbreaker’s are still Paladins in 5e so their power has to be taken into account. They may not worship any deity and no matter what way Larian goes, I don’t want my Oathbreaker still “worshiping” a god/order/oath he no longer believes in. So an option to have “none” when he “falls” or becomes more “enlightened” would be desired.

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To add to this. A simple thought, a Paladin and a Warlock really are not that far apart in what gives them magic. I am beginning to see them as two sides of the same coin or tesseract.

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Thanks to Red Queen and others for answering questions while the thread exploded and I was asleep ^.^

To confirm what was said on my behalf and be clear: Yes, absolutely, the greater majority of paladins absolutely do swear by, worship or otherwise follow deities, and those deities serve as the divine intermediaries that channel power to them. The greater majority work like this. It's just not the only way it can work, post second sundering - that's all.

Building on what Piff has been describing - I'm not going to try to pretend it's not pretty darn fuzzy in places, it is! It's kind of meant to be that way though, to allow freedom of interpretation within the general shape of how things work. It's sort of a 'this is the rough shape of it - what feels like a good description for that at your table?' situation. The general shape of it goes like this (at least in the present lore, until the rules of the world change again and we have another realms-shaking event that upsets the apple cart):

(Lore chat related to divine domains, divine folios, and deities)


Deities and divine folios are far more fluid and changeable than our real-world conception of deities often is. The basic principle is that, as part of the way the realms works, as determined by Ao (the extremely hands-off over-deity that created the realms, or is believed to have - basically the distant and silent god of the gods), every principle behoves representation, and the upholding of principles in the world grants them importance and strength, and capacity for how much power they hold over the realms. Exactly what principles are independently represented, what principles are folded into one another or split off from one another is mutable. These are what we generally use the word folio to represent; folios cannot be 'created' or 'destroyed' in any true sense, merely subsumed or divided. They are insentient elements of how divine power works.

Divinities come into play as the holders and controllers of divine folios; Deities stake their claim as representing or championing these principles, and either through direct conflict with other deities, or from a sufficient base of worshippers, can take control of one of these folios and claim it as theirs. That deity then controls that 'sphere of influence'; they are made more powerful by those who strengthen and uphold that principle, as well as by those who worship them directly. They are also responsible for portioning out power to those who rely on that folio, who champion it, or again, who worship them directly.

Deities are sentient and sapient (for the most part), and are 'people', often in a very human-like, petty greek-mythology way, in fact, and they fight and disagree, have arguments and romances, form alliances and plot against one another. But, as long as a Deity exists at a deity-like level, and as long as they control a divine folio of some sort, they are beholden to the belief and worship of mortals, and that has the very real capacity to change them. A mortal that ascends to deityhood and takes control of a divine folio can then find themselves altered and changed by the belief and practices of the people who pray for things or to deities they believe in, in relation to that folio.

This means that you can have situations where divine entities who are each worshipped for the same purpose in different realms can end up being blended together and becoming a single individual, entirely against their own independent wills. This has happened many times, in fact. the reverse can also happen, if individual worshippers of particular deity are strong and numerous enough to make that aspect dominant, or to allow it to pull away and become independent of a greater deity whole that it was once subsumed into. It's actually pretty dangerous trying to maintain your individuality while being a god, as it turns out, and this is in large part why many of our most primary deities are very eager to have as many folks following and worshipping them, in their own image, as they can.

When deities fight over folios, if one is not defeated and destroyed, or subsumed together, those folios can be split, into some of their more component aspects, allowing each deity to retain a part of the domain for themselves and continue to exist independently. Once we had a single folio 'Death', that was a massive single folio that covered everything related to death, more or less. But, we have, and have had, many deities and deity-like figures who existed at one time or another, were worshipped by different peoples, or who rose in conflict with one another - as well as various mortals throwing their hats into the ring as well - it's a folio that has been fought over possibly more than any other. What that means is that today, we have individual folios for: Death, The Dead, The Transition From Life Into Death, Murder, Accidental Death, The Afterlife, the Records of the Dead, Death By Old Age, The Grave, the Journey of Death... all of which should not be confused with the domains of Undeath, The Undead, and a handful of other folios revolving around undead and necromancy, which the majority of the death domain folios are opposed to. In short... when gods fight over a folio, and they all have the strength to exist and endure independently, it can get very messy.

This is still pretty fuzzy for what it means for mortals though...

From the mortal perspective, it looks a bit like this:

(Chat related to channelling power from the mortal perspective)
Power to affect the realms exists in everything; it's the raw stuff that everything is made up of in some way - not entirely unlike descriptions of the force, if that helps. In this form it is normally entirely inaccessible and cannot be tapped or drawn on or utilised in any way (Usually; special circumstances apply, and most folks who do find a way or end up in a situation of doing so are usually burnt to a cinder just by its raw and unfettered force); this is the raw magic of which existence is formed.

The Weave exists as something like a cheesecloth - between people who would use power, and the raw uncontrolled power itself. The Weave is what spellcasters interact with in order to effect change in the world and draw power into effect; shaping the weave in an area or in particular way manipulates the raw magic of the space in particular, more controlled, ways.

This is where Wizards step in; they have learned and studied the ways in which their actions, words and reagents,when used in very specific ways, can shape and form the weave, and thus elicit effects in the world around them. They are not intrinsically magical themselves, and don't have any actual innate magic power. They operate on the raw intellect needed to understand, memorise and repeat these incredibly precise workings, to cause effects; they build the scaffolding and the pipes, with the certain knowledge that if they do, the power will flow through into the shape that they built.

However, we're not talking about wizards ^.^

Without that specific learning, most folks couldn't really touch the wave, or affect magic in the world. Instead, they require an intermediary to handle the shaping of the weave for them, and to channel that power back to them so they can affect the world around them.

Clerics have a divine connection; they have a spiritual link to their deity that is a real and tangible thing, more than just 'faith'. The Strength of that connection is what controls, in part, how powerful a cleric is, and clerics with a more robust connection can channel more of their deity's power without burning themselves out. The other factor is, of course, how much power their deity wants to grant them. This is still deliberately 'fuzzy' in its mechanic, but the basic shape of it is that, unable to affect the weave themselves, the cleric draws upon their divine connection to their deity, opening it and seeking power to act from that deity. The deity handles the shaping of the weave using their own power and sends it back 'pre-packaged' to the cleric to actualise and direct into the world; they are using divine power to manipulate magic around them.

Warlocks do a similar thing - their patron handles the weaving, for the most part, and it works much in the same way - though you'll probably offend a lot of clerics if you say as much out loud.

Paladins (and Druids) are also ones who draw on divine power to handle the weaving for them, but how this works can vary. For MOST Paladins, and for Many Druids, it works exactly as it does for clerics - they follow a deity, and they seek that deity's assistance for their divine acts. However, Paladins main focus is to oath and principle, rather than to specific deities. For most, this goes hand in hand and the twain never part... but in a situation where a deity is changed by some conflict, falls or is corrupted, a Cleric would need to continue to follow their deity to maintain their powers, becoming a different sort of cleric, while a Paladin would instead come apart from that deity, either finding a new one that still upholds their ideals and oaths, or simply working by their oath alone. This is because, as it works in the realms now, a paladin is fundamentally different from a cleric, in that their connection is to the folios themselves, by way of the oaths they swear. In most cases, this is still the direct purview of a deity, and functionally indistinguishable from it. They still have a divine connection, and they still channel divine power that shapes the weave at their behest, whether that power comes from a divine folio unattended by a deity, from a deity attending their request, or as is often the case for Paladins who don't worship specific deities, whether their actions are sponsored by a deity indirectly.

That last one could do with an extra couple of sentences... Individual divine folio have presence and strength, and this is supported by the worship, belief, prayers and actions of mortals. A champion who upholds justice in their every act and deed is indirectly strengthening the justice domain, the folios related to it, and the deities that hold those folios, and thus, several deities may consider it in their own good interests to support this champion in their actions; though the champion is not worshipping them directly, they are still supporting them and the folio they hold, and so one or possibly several of those deities may happily handle the channelling of divine power to that champion, as long as they continue to act in a way that empowers them. This is part of the somewhat more subtle and somewhat more hands-off presence that deities have had since the second sundering. It may change again the next time we have a major realms-shaking event.

Yes, it's fuzzy and doesn't answer every question - I won't pretend it's not. I will suggest, however, that it is intended to be somewhat fuzzy by design, to allow individual tables, DMs and players to fill in the blanks in whatever way makes most sense to them and feels most comfortable to them. If, at your table, that means you don't like the idea of deity independent divine channellers, that's fine - run with that!

Don't get started on Sorcerers, who are the ones technically capable of tapping raw magic directly, and shaping it by instinct and force of will, even if the Weave is not present, and if they're lucky surviving it...

Sorry for the long Chatter! Hope some folks find it interesting at least.

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Originally Posted by avahZ Darkwood
What if want my Paladin to swear an Oath to serve AO. Would he be granted powers? So in one camp that would be a no because that’s not how AO operates and no other gods(et,al) would likely sponsor him. However, if a Paladin’s oath’s conviction powers his magic than yes he would.

Camp one: Paladin is like a Cleric and gets the power from his god or god force. Worship AO and you are just a shiny warrior.

Camp two: Paladin’s power of his conviction allows him to tap into a well of power (let’s say weave) much like a sorcerer. Both use charisma (ones power of personality or the power of love and friendship 😛). Worship AO and the realms will “know the will of Alpha and Omega” from a truly powerful Paladin. A religious order with no clerics and only cultist and Paladins. That can be a scary thought… And a fun game…

Now some of that is tongue and cheek; however, an Oathbreaker that has said in his heart that all gods are just powerful mortals and only AO is a true god, may very well have powers in both camps. I can see an entity sponsor him and his anti god crusade and I can see the power of his hate fueling his new “oath”.

Oathbreaker’s are still Paladins in 5e so their power has to be taken into account. They may not worship any deity and no matter what way Larian goes, I don’t want my Oathbreaker still “worshiping” a god/order/oath he no longer believes in. So an option to have “none” when he “falls” or becomes more “enlightened” would be desired.

In my mind, an Oathbreaker either still recieve powers from their deity (unable to recind powers etc), or another deity or divine power steps in and "sponsors" them. Dont know if theres any offical info on that, but thats my head canon.


"They say he who smelt it dealt it."
Sooo technically... this burnt corpse is your fault officer."

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Bit of a wall of text incoming. I try not to do these, but this topic really gets me going.

I don't know why the idea of nonreligious paladins seems to gain so much traction when it is so at odds with the setting. Deities and divine casters worked one way for literal decades until WoTC came up with the oath gimmick to make paladins stand out more from particularly militant clerics. Yeah, in 5e clerics get their powers from oaths. But just because it isn't explicitly stated that they *only* need an deity's favor for their powers in the realms is no reason to take the opposite conclusion. There's ample evidence from the published material-yes-even in 5e-that paladins are still expected to follow at least one deity as the patron for their powers, that they are expected to seek absolution from a priest of their religion (or at the very least a cleric of an allied deity), just like in prior editions in the case of breaking their oath.

To cover some things that pop up in these conversations like clockwork:

1) Divine casters can get their juice from more than one source. See the Triadic Knights and Masked Traitors. (IIRC Cyric might have done this as well)

2) You can get divine power from sources without consent. See Liriel Baenre.

3) Ur Priests. Not common and not as clever as they think they are. Gods can still turn off the spigot so to speak if they so choose. You can't really steal divine power from the gods, not without them noticing.

The vast majority of cases do not fall into categories like this. So when the written material says along the lines of 'most paladins get their power from a god' the above is the 'others' to the 'most'.

We aren't getting Ur-Priest paladins or Triadic knights, so it makes a hell of a lot more sense to have deity-aligned paladins than it does to have nonreligious ones as-as the only option no less!

To cover another topic:

Paladins get absolution from members of their own faith typically. Yes, this is how it normally works. Because asking a divine caster to absolve you is asking for them to magically intercede on your behalf with your deity. Obviously the best results are going to be from a priest of your own faith, or failing that an allied deity. You *could* ask a divine caster of a god with a less....warm relationship with your god, or maybe to get your gods attention through deeds, but expect diminishing results. Asking a evil priest to absolve you of the sins you committed as a good paladin is not going to end well.

This is a big reason why I don't like how the oathbreaker is used in the game. Like with Withers, it's another weirdly out-of-place npc to provide convenience. Almost as immersion breaking as games where you use console commands to summon an npc or something to debug stuff. He just doesn't belong. Not this early in the game, not selling you indulgences, not offering you the power of an oathbreaker no strings attached, no effort required, no quest to absolve yourself or quest to prove yourself to a new master as an oathbreaker.

And lastly:

The nature of the Oath. The Oath is a sacred Oath, a religious oath made in the name of one or more gods, and it is from that (or those) deities that a Paladin's holy powers flow down from. It's a symbol of your deity placing their faith in the sincerity of a pledge that you intend to follow to your utmost in their name. If you break that? You break that trust, they take your powers. You want to skirt it close to the letter of the law? Well, that goes as far for you as your deity is willing to give your the benefit of the doubt towards your intentions. IMHO Paladin's oath should not be a clear cut 'insta fall' thing except in extreme cases, particularly in a game like this where you can't explain yourself to your DM. A lot of players I have heard complain about unexpected paladin falls. There should be a warning system or a 'three strikes you are out' thing. IMO.

Anyways, the whole nonreligious paladin thing seems to me to stem from hanging on a few select sentences (or words even) such as 'most' or 'usually' and twisting them till the square peg fits in the round hole. Despite the widespread level of fanon this notion seems to have ascended to (seriously, when Ed Greenwood weighs in and people just dismiss the author's stated intention... eek), It really is eyebrow-raising position to take on the matter in regards to the realms in particular IMO. IDK why it is so darn important that people need to play their nonreligious paladins, the integrity of the setting be damned. Is it the novelty of combining to concepts at odds with one another? I can't imagine it being religious grounds. So weird that this is the place where the stand has to be made. We can't even play an evil non-oathbreaker paladin, hell. We don't have deity options at all yet it's this one thing that's treated as a sacred pillar of the class. Would people really be so upset if Larian released the opposite and there was no nonreligious option, like with the cleric?

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I dunno about being a paladin of Ao. The FR over-god is kind of opaque and inscrutable. What oath exactly are you going to swear that aligns with Ao, and are they obliged to grant divine powers?

My understanding is don't know and nope.

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For video game's sake, BG3 should just enforce Paladins into picking a deity from a list narrowed by your Oath. It's much more interesting to have those faith specific dialogue options than not having them. The deity is a much more meaningful factor in the story than a vague Oath.

Oathbreakers need to be able to change deities. Ideally that would tie into the story directly if the Dead Three will be a player and make you choose between them, or Shar. Justiciars of Shar are Oathbreaker Paladins, no?

Oaths are a really cool concept and give great RP guidelines, but it should be secondary to the faith where the magic comes from. Divine powers are what defines and separates a Paladin from a Fighter who can swear a similar oath and be a Knight without divine magic.

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To Leucrotta, I don't really feel that anything you're saying here truly contradicts anything that I've said... but I do think that you are the one who is hanging onto something and wriggling to insist that that is the way it should be taken, contra to majority evidence. That's not intended to be an attack or to be abrasive, nor is anything else I say here, and I'm sorry if it comes off that way.

I've vetted myself through this a few times, and it still feels more argumentative than I want it to... but it's still a response I'd like to communicate somehow, so I'm going to spoiler it out in the hopes of not creating a derail. Please read it in the best of conversational spirits, or, if you feel we'd just end up arguing round in the same circles, don't read it and let it be, and I will too.



If we can write "Paladins get their powers from deities", and we instead choose to write "Most Paladins get their powers from deities", that changes the meaning of what we are saying, and pointing that out is not 'hanging on a word' or 'twisting a square peg' - It's pointing out a deliberate choice that was made with intent. Insisting - and please forgive my uncharitable paraphrasing - that "It really still just means what it used to before, that's what it actually still means. They just put that word in there for no real reason, it doesn't change anything" - That, to me, is wriggling, and hanging, and twisting. So please, take a step back and ask yourself why you are doing it.

If the answer is because the realms feel better to you if you think of them that way, or because you prefer it to work that way, that's fine - great even - but your feelings on how you'd prefer it to work doesn't have any impact on how it formally does, before home-table changes come into play. Recall that the examples you gave of those 'other' possibilities all existed in the era before the second sundering when paladins were still described in hard absolutes. They did not feel the need to write in non-absolute terms to account for those special story and novel exceptions at that time, because they were exceptions to a rule that was still absolute for everyone else. The change to non-absolute terminology that came with 5e was deliberate and unrelated to any of the specific individual special outliers described in other media.

If they wanted to stifle creativity and force players to follow absolutes in particular areas, then they would do so; they used to do so very firmly in earlier editions. Instead, since 5e and since the second sundering, they use non-absolute language, and they do so consistently; that isn't by chance or laziness. It's because that is the way it is post second sundering. This it does nothing whatsoever to impact the games of other folk at their own tables who wish to play deity-sworn paladins only - no-one, at any point, has ever suggested even remotely that it's normal or common for a paladin to not follow a deity. No-one, at any point, ever, has suggested that being sworn to a particular deity is anything other than the majority case in the realms.

However, it's not the absolute case any more - and it has not been for the past decade or so. If you don't want to play it that way, that's cool - but as written this is how the realms work now; they are not dealing in absolutes any more when it comes to sources of divine power.

"Deities and divine casters worked one way for literal decades until WoTC..." Exactly. - they did work that way... Until WotC pitched the next realms-shaking event, shifted the way the realms worked and altered the rules. They literally upended the realms, created the second sundering, rewrote many of the rules for how the realms operated. Direct god worship used to be the only way individuals could access divine power; now it is not. That's a change that happened. The realms were one way... but now they are not that way any more, and there are other possibilities.

As I said, this is not intended to be argumentative or taken in conflict, just as conversation. I don't really think we're going to be able to get to a place we agree upon - I can't convey to you why having those other possibilities, and allowing others to have those possibilities, matters, if they don't matter to you, but if that's where we are, that's okay.

==

To answer your question - if we had deity selection for Paladins, and 'none' was not an option, yes, I would be exactly as adamant about them adding it as I am currently about them adding deity selection, with the option not to follow one included; I'd still want what I want, as adamantly as I want it, and object to the implementation that does not match that in just the same way.

Out of curiosity... how do you (or others) feel about divine soul sorcerers - they tap divine power to realise their magic, no deity required, and are completely official in the realms.

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Originally Posted by Niara
Out of curiosity... how do you (or others) feel about divine soul sorcerers - they tap divine power to realise their magic, no deity required, and are completely official in the realms.
I think magic in general is getting out of hand in D&D to the point where the myriad different ways to access magic lose their meaning. This is why most fantasy settings have one clear way of accessing magic. D&D has like 15 in addition to separating Arcane, Divine and soon, Primal.

I think Sorcerers and Wizards are mechanically too close to each other with spell progression. I would fuse Sorcerer with Warlock to be mechanically different enough. Innate powers rather than spellcasting, channeled from some powerful being or natural. More spells per day than Warlock gets currently with a bigger spell selection. Less boring Eldritch Blast spam.

Bards make sense as Wizards and even that could be handled by a multiclass or subclass solution. Bards "singing" their spells doesn't really add anything meaningful and they can already sing the verbal component if they wish to be especially bardy.

I would also prefer a non-magical Ranger class since you can already multiclass with Druid for spells. They should just consolidate all the spellcasting stuff and improve multiclassing. That would give you the freedom of choosing your martial/magical balance as you wish.

Anyway I guess this was about the Divine Soul Sorcerer. It's a Sorcerer who can add divine spells to their repertoire - no biggie. The explanation makes sense, you have direct divine power you can use or abuse as you wish. Divine backlash should be a thing if you piss off the gods and they would probably pay close attention to these individuals. Sounds like a very rare class. But like I said before, I would rather change the Sorcerer class entirely because it's too close to the Wizard.

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Divine soul sorcerers are fine. Think about it, there are celestial beings that can be summoned or called to Faerun. While physically manifest, it could be possible they have offspring with a mortal. Their descendants get divine magic not from gods directly, but from their divine beings, some of which are very powerful.

Sure. I could imagine a love story between a cleric and a deva.

Heck, some dragons reside in Seven heavens with Bahamut. Silver dragons are known to polymorph, and can have divine as well as and arcane spells. If they had mortal descendants, they could equally be be divine sorcerers or dragon sorcerers.

This would all be very rare...

Except there are the aasimar, celestial counterparts to tieflings. I suppose if there's plenty of them running around it'd be very uncommon instead of very rare.

****

Something worth addressing. Tieflings are not usually found in large numbers, it's just that _all_ the tieflings from Elturel are escaping together that they seem numerous. Also explains why some of them (Rolan) don't feel particularly bound by race.

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Originally Posted by Niara
Thanks to Red Queen and others for answering questions while the thread exploded and I was asleep ^.^

To confirm what was said on my behalf and be clear: Yes, absolutely, the greater majority of paladins absolutely do swear by, worship or otherwise follow deities, and those deities serve as the divine intermediaries that channel power to them. The greater majority work like this. It's just not the only way it can work, post second sundering - that's all.

Building on what Piff has been describing - I'm not going to try to pretend it's not pretty darn fuzzy in places, it is! It's kind of meant to be that way though, to allow freedom of interpretation within the general shape of how things work. It's sort of a 'this is the rough shape of it - what feels like a good description for that at your table?' situation. The general shape of it goes like this (at least in the present lore, until the rules of the world change again and we have another realms-shaking event that upsets the apple cart):

(Lore chat related to divine domains, divine folios, and deities)


Deities and divine folios are far more fluid and changeable than our real-world conception of deities often is. The basic principle is that, as part of the way the realms works, as determined by Ao (the extremely hands-off over-deity that created the realms, or is believed to have - basically the distant and silent god of the gods), every principle behoves representation, and the upholding of principles in the world grants them importance and strength, and capacity for how much power they hold over the realms. Exactly what principles are independently represented, what principles are folded into one another or split off from one another is mutable. These are what we generally use the word folio to represent; folios cannot be 'created' or 'destroyed' in any true sense, merely subsumed or divided. They are insentient elements of how divine power works.

Divinities come into play as the holders and controllers of divine folios; Deities stake their claim as representing or championing these principles, and either through direct conflict with other deities, or from a sufficient base of worshippers, can take control of one of these folios and claim it as theirs. That deity then controls that 'sphere of influence'; they are made more powerful by those who strengthen and uphold that principle, as well as by those who worship them directly. They are also responsible for portioning out power to those who rely on that folio, who champion it, or again, who worship them directly.

Deities are sentient and sapient (for the most part), and are 'people', often in a very human-like, petty greek-mythology way, in fact, and they fight and disagree, have arguments and romances, form alliances and plot against one another. But, as long as a Deity exists at a deity-like level, and as long as they control a divine folio of some sort, they are beholden to the belief and worship of mortals, and that has the very real capacity to change them. A mortal that ascends to deityhood and takes control of a divine folio can then find themselves altered and changed by the belief and practices of the people who pray for things or to deities they believe in, in relation to that folio.

This means that you can have situations where divine entities who are each worshipped for the same purpose in different realms can end up being blended together and becoming a single individual, entirely against their own independent wills. This has happened many times, in fact. the reverse can also happen, if individual worshippers of particular deity are strong and numerous enough to make that aspect dominant, or to allow it to pull away and become independent of a greater deity whole that it was once subsumed into. It's actually pretty dangerous trying to maintain your individuality while being a god, as it turns out, and this is in large part why many of our most primary deities are very eager to have as many folks following and worshipping them, in their own image, as they can.

When deities fight over folios, if one is not defeated and destroyed, or subsumed together, those folios can be split, into some of their more component aspects, allowing each deity to retain a part of the domain for themselves and continue to exist independently. Once we had a single folio 'Death', that was a massive single folio that covered everything related to death, more or less. But, we have, and have had, many deities and deity-like figures who existed at one time or another, were worshipped by different peoples, or who rose in conflict with one another - as well as various mortals throwing their hats into the ring as well - it's a folio that has been fought over possibly more than any other. What that means is that today, we have individual folios for: Death, The Dead, The Transition From Life Into Death, Murder, Accidental Death, The Afterlife, the Records of the Dead, Death By Old Age, The Grave, the Journey of Death... all of which should not be confused with the domains of Undeath, The Undead, and a handful of other folios revolving around undead and necromancy, which the majority of the death domain folios are opposed to. In short... when gods fight over a folio, and they all have the strength to exist and endure independently, it can get very messy.

This is still pretty fuzzy for what it means for mortals though...

From the mortal perspective, it looks a bit like this:

(Chat related to channelling power from the mortal perspective)
Power to affect the realms exists in everything; it's the raw stuff that everything is made up of in some way - not entirely unlike descriptions of the force, if that helps. In this form it is normally entirely inaccessible and cannot be tapped or drawn on or utilised in any way (Usually; special circumstances apply, and most folks who do find a way or end up in a situation of doing so are usually burnt to a cinder just by its raw and unfettered force); this is the raw magic of which existence is formed.

The Weave exists as something like a cheesecloth - between people who would use power, and the raw uncontrolled power itself. The Weave is what spellcasters interact with in order to effect change in the world and draw power into effect; shaping the weave in an area or in particular way manipulates the raw magic of the space in particular, more controlled, ways.

This is where Wizards step in; they have learned and studied the ways in which their actions, words and reagents,when used in very specific ways, can shape and form the weave, and thus elicit effects in the world around them. They are not intrinsically magical themselves, and don't have any actual innate magic power. They operate on the raw intellect needed to understand, memorise and repeat these incredibly precise workings, to cause effects; they build the scaffolding and the pipes, with the certain knowledge that if they do, the power will flow through into the shape that they built.

However, we're not talking about wizards ^.^

Without that specific learning, most folks couldn't really touch the wave, or affect magic in the world. Instead, they require an intermediary to handle the shaping of the weave for them, and to channel that power back to them so they can affect the world around them.

Clerics have a divine connection; they have a spiritual link to their deity that is a real and tangible thing, more than just 'faith'. The Strength of that connection is what controls, in part, how powerful a cleric is, and clerics with a more robust connection can channel more of their deity's power without burning themselves out. The other factor is, of course, how much power their deity wants to grant them. This is still deliberately 'fuzzy' in its mechanic, but the basic shape of it is that, unable to affect the weave themselves, the cleric draws upon their divine connection to their deity, opening it and seeking power to act from that deity. The deity handles the shaping of the weave using their own power and sends it back 'pre-packaged' to the cleric to actualise and direct into the world; they are using divine power to manipulate magic around them.

Warlocks do a similar thing - their patron handles the weaving, for the most part, and it works much in the same way - though you'll probably offend a lot of clerics if you say as much out loud.

Paladins (and Druids) are also ones who draw on divine power to handle the weaving for them, but how this works can vary. For MOST Paladins, and for Many Druids, it works exactly as it does for clerics - they follow a deity, and they seek that deity's assistance for their divine acts. However, Paladins main focus is to oath and principle, rather than to specific deities. For most, this goes hand in hand and the twain never part... but in a situation where a deity is changed by some conflict, falls or is corrupted, a Cleric would need to continue to follow their deity to maintain their powers, becoming a different sort of cleric, while a Paladin would instead come apart from that deity, either finding a new one that still upholds their ideals and oaths, or simply working by their oath alone. This is because, as it works in the realms now, a paladin is fundamentally different from a cleric, in that their connection is to the folios themselves, by way of the oaths they swear. In most cases, this is still the direct purview of a deity, and functionally indistinguishable from it. They still have a divine connection, and they still channel divine power that shapes the weave at their behest, whether that power comes from a divine folio unattended by a deity, from a deity attending their request, or as is often the case for Paladins who don't worship specific deities, whether their actions are sponsored by a deity indirectly.

That last one could do with an extra couple of sentences... Individual divine folio have presence and strength, and this is supported by the worship, belief, prayers and actions of mortals. A champion who upholds justice in their every act and deed is indirectly strengthening the justice domain, the folios related to it, and the deities that hold those folios, and thus, several deities may consider it in their own good interests to support this champion in their actions; though the champion is not worshipping them directly, they are still supporting them and the folio they hold, and so one or possibly several of those deities may happily handle the channelling of divine power to that champion, as long as they continue to act in a way that empowers them. This is part of the somewhat more subtle and somewhat more hands-off presence that deities have had since the second sundering. It may change again the next time we have a major realms-shaking event.

Yes, it's fuzzy and doesn't answer every question - I won't pretend it's not. I will suggest, however, that it is intended to be somewhat fuzzy by design, to allow individual tables, DMs and players to fill in the blanks in whatever way makes most sense to them and feels most comfortable to them. If, at your table, that means you don't like the idea of deity independent divine channellers, that's fine - run with that!

Don't get started on Sorcerers, who are the ones technically capable of tapping raw magic directly, and shaping it by instinct and force of will, even if the Weave is not present, and if they're lucky surviving it...

Sorry for the long Chatter! Hope some folks find it interesting at least.

You know, I saw you connected before going to bed and I couldn't wait to wake up the next morning to see your response haha
That was an absolutely fascinating read! I love it! Thank you so much for sharing your knowledge 💚

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Originally Posted by Leucrotta
it makes a hell of a lot more sense to have deity-aligned paladins than it does to have nonreligious ones as-as the only option no less!

I don’t get the sense that the BG3 paladins are meant to be non-religious, just that we can’t currently specify in-game exactly what deity they follow. As pretty much everyone has agreed this is an odd and wrong choice. Perhaps it’s because Larian haven’t worked out how they want to handle deities when it comes to oathbreaking, or were concerned about people picking deities inconsistent with their oaths. Whatever the issue, hopefully it will be satisfactorily resolved so we can pick our paladins’ gods and have this reflected in-game come full release.

Originally Posted by Leucrotta
IDK why it is so darn important that people need to play their nonreligious paladins, the integrity of the setting be damned. Is it the novelty of combining to concepts at odds with one another? I can't imagine it being religious grounds. So weird that this is the place where the stand has to be made.

I didn’t realise I had to pick just one place smile? But yes, one hill I’m prepared to die on is that BG3 should, as far as possible given the constraints of a video game, give players the option to roleplay any character allowed by the 5e rules (well, PHB rules I suppose). And, given that non-deity aligned paladins are permitted by the rules, I firmly believe that folk should be able to play them in their single-player games or multi-player games with likeminded folk without feeling the need to justify their life choices to anyone else. Larian being more restrictive on that front than WotC would, to my mind, just be them being unjustified killjoys.

As to what the rules around paladins should be in future, come the next version of D&D, I’ll leave to others as I’m not even slightly qualified and don’t have strong opinions. But whatever they end up being, I will still think that it is not the place of any video game based on them and with BG3-like ambitions to restrict player choices more than the rules do, without extremely good reason.


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Would a godless paladin truly be non-religious?

PHB pg82. 'Although many paladins are devoted to gods of good, a paladin's power comes as much from a commitment to justice itself as it does from a god.'

Holding justice up so high to the point holy power springs forth sounds pretty much text-book zealotry. And you still need a holy symbol for your spells. And prayer time to prepare them.

Maybe no god makes it not a religion, but it's something real close.

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Originally Posted by FreeTheSlaves
Would a godless paladin truly be non-religious?

Possibly not, or not necessarily. I was only using non-religious as a shorthand for not sworn or otherwise aligned to a deity and assumed Leucrotta was doing the same, but perhaps I wasn’t right to do so.


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Originally Posted by Odieman
Originally Posted by Zerubbabel
I'm not all that certain what you are arguing here. Maybe you can help clear it up with a yes or no answer to the following:
Do you think ALL paladins HAVE to be devoted to a specific deity NO MATTER WHAT and there CANNOT exist a Paladin which does not express devotion to a specific, named deity? (Meaning the option not to follow a deity should NOT exist?)


No, thats possible. But its certainly not the norm, those Paladins are in a minority. The norm is that Paladins Get their power from their chosen deity/deities. Hence if Larian implemented something similar/copy of Cleric its ok to have an option like «none» in my opninion.

Dont think that it has been brought up in this thread. But Ive seen people argue in other threads on this forum on this same topic, as well as on Reddit, that Paladin powers dont come from deities. But rather some random oath force (i.e thin air). Hence my previous post.


This is just a personal theory, but I think The reason why WOTC implemented The whole powers connected to oaths thing, was to give an alternative to the traditional stereotype. They did it to have a more loose system that wasnt as rigid. Also its alot easier to Connect stuff to more general oaths that can cover several deities in one oath. Rather than make specific oaths to each god etc. Thats just my theory though, havent really read up on reason for emphasis change.
Considering that a devotion paladin can straight up kill the false paragon of Tyr for "abandoning your god", I'm pretty confident the broader religious mechanics are either
1) not implemented yet
2) roleplayed
It is clear so far, however, that subclass currently matters more than choice of deity for oathbreaking.

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Originally Posted by The_Red_Queen
Possibly not, or not necessarily. I was only using non-religious as a shorthand for not sworn or otherwise aligned to a deity and assumed Leucrotta was doing the same, but perhaps I wasn’t right to do so.
Nah don't sweat it. Let's just treat my post as overly-pedantic tangent.

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Originally Posted by FreeTheSlaves
Let's just treat my post as overly-pedantic tangent.
Okay. That is, after all, my favourite kind of post grin.


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