More off topic chat about the spell/concentration, hidden for ease of ignoring …
The other problem is how concentration is treated in BG3. The AI treats a concentrating Spellcaster like its the biggest threat on the battlefield and will dash across the board to try to break that concentration. I actually use it to draw out enemies into a trap where they can get chewed up. Otherwise I try to avoid all concentration spells like the plague.
But yeah, they need to go back and re-work the Witchbolt spell - cool concept - but terrible execution. Or maybe totally scrap it and build a new electricity based spell at first level.
Yes, totally, concentration is poorly handled by AI. Obviously it makes sense for enemies to try to break concentration spells that are debuffing or damaging them, but not to the extent of running into traps or doing other stupid stuff. Plus there are those issues mentioned elsewhere on these forums with too-frequent concentration checks or incorrectly concentration-ending effects.
It does sound as though WotC should rework/replace Witch Bolt, but pending that I wonder if BG3 should homebrew it to apply upcast damage on subsequent rounds (making it a bit like a single-target save-less Call Lightning) or, if they keep damage at 1d12 on subsequent rounds, making reactivation a bonus action more like Heat Metal. Though I guess either of those might make it overpowered, particularly without a save.