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Originally Posted by Odieman
I would like to know

- Full list of playable races and classes which will be available at launch.

- Any fixes and additions to certain classes (looking at you Paladin)

- If a crafting system is implemented, Id like to know about it (i really hope they dont implement anything Else other than whats in game on that front btw).

- Any details/clarifications on total party/camp size after chapter 1. (Ive heard rumours that one needs to drop a couple after chapter 1)

- If language proffiencies will be a thing

- How many chapters there are in The game.

-whether or not post release patcher will be save compatible.

- How many Steam achievementd there are (if any). Please please please implement Larian.

Think thats about it pre release smile. Wouldnt want to be spoilerd too much. That being said I will prolly Watch newer trailers again and again :P
I'm pretty sure languages are confirmed not to be in the game. It was mentioned in another thread 3000 years ago.


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Originally Posted by ALexws
Originally Posted by Odieman
I would like to know

- Full list of playable races and classes which will be available at launch.

- Any fixes and additions to certain classes (looking at you Paladin)

- If a crafting system is implemented, Id like to know about it (i really hope they dont implement anything Else other than whats in game on that front btw).

- Any details/clarifications on total party/camp size after chapter 1. (Ive heard rumours that one needs to drop a couple after chapter 1)

- If language proffiencies will be a thing

- How many chapters there are in The game.

-whether or not post release patcher will be save compatible.

- How many Steam achievementd there are (if any). Please please please implement Larian.

Think thats about it pre release smile. Wouldnt want to be spoilerd too much. That being said I will prolly Watch newer trailers again and again :P
3 acts is pretty much confirmed. and the EA saves are not compatible to full released game due to EA is a different build from the real game.

Not what I said. I was talking about New patches post release. Sven in a recent intervjuene, couldnt 100% guarantee, that when game is launched, you start playing, that there never could be a patch that meant you had to start over.

As for Acts well, If Im to guess there will be 3 Acts and an epilogue act, if The previous BG games are anything to go by.


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I don't want to know much about the story (exception below) or companions. I want to know technical stuff which becomes relevant at later levels but has to be taken into account in earlier decisions.
It would be terrible to have to reroll at lvl 7 because x makes class y not fun any longer (what is fun can be subjective, therefore we need informations).

- I want to know about the classes and their abilities till highest level. Especially changes to DnD rules, f.e. to make Rangers or Monks less weak at later levels.
- I want at least a hint about the composition of later enemies. If 80% of the important enemies were undead or mindflayers, that might influence some decisions. If you really have to close your party after Act 1 (don't hope so), taking only comps with magical abilities and having the main boss of Act 2 with total magical immunity might not be fun. I hope for a careful and balanced design, making worrying unnecessary (but the experience f.e of the D:OS 2 armor system shows me that strange things can happen).
- I want to know wether you can respecc at a certain stage, and possibly what.
- I want to know wether you can change (some of the) appearance during the playthough. Like haircuts or skin color or face paints.
- I want to see the hopefully different styles of armor to expect. Armor design is terribly boring in the current state for my taste (it's shirt, pants, boots all over the place, with the exception of the Gith armor), I only play because equipment mods exist.
- I want to know wether crafting has an influence on gameplay. I hope not.
- I want to know that there will definitely be NOT more than 4 party members.

Last edited by geala; 01/02/23 08:09 AM.
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I would want as surprise a Werewolf village sidequest that is really scary and challenging.
Inspiration within spoiler (you open spoiler by choose click for Goblins). Warning those videos are what I consider for Adults Horror please do not see spoiler if underage or do not like horror!


and


Last edited by Terminator2020; 01/02/23 08:25 PM.
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Originally Posted by Terminator2020
I would want as surprise a Werewolf village sidequest that is really scary and challenging.
Inspiration within spoiler (you open spoiler by choose click for Goblins). Warning those videos are what I consider for Adults Horror please do not see spoiler if underage or do not like horror!


and


But we had this with Baldur's Gate: Tales of the Sword Coast. Why again?

On the other hand I'm curious how Larian creates a Werewolf, especially in regards to how the transformation on the Gnoll / Hyena encounter totally reminded me of a Werewolf mutation.

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Originally Posted by Lotus Noctus
On the other hand I'm curious how Larian creates a Werewolf, especially in regards to how the transformation on the Gnoll / Hyena encounter totally reminded me of a Werewolf mutation.
There is a datamined werewolf model in the game files already (actually two, I suspect Helia will have her own model). Here they are under the "Datamine" category among other models :
https://esomodelviewer.com/baldurs-gate-3

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Originally Posted by snowram
Originally Posted by Lotus Noctus
On the other hand I'm curious how Larian creates a Werewolf, especially in regards to how the transformation on the Gnoll / Hyena encounter totally reminded me of a Werewolf mutation.
There is a datamined werewolf model in the game files already (actually two, I suspect Helia will have her own model). Here they are under the "Datamine" category among other models :
https://esomodelviewer.com/baldurs-gate-3

Ahhhh a Gnoll with a little more fur.... Well then I hope that at least the Werewolf transformation or shapechanging is a bit cooler than the final rendering. I mean, the Gnoll looks almost the same, only naked shaved and covered in blood.

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Originally Posted by Lotus Noctus
Originally Posted by Terminator2020
I would want as surprise a Werewolf village sidequest that is really scary and challenging.
Inspiration within spoiler (you open spoiler by choose click for Goblins). Warning those videos are what I consider for Adults Horror please do not see spoiler if underage or do not like horror!


and


But we had this with Baldur's Gate: Tales of the Sword Coast. Why again?
Sigh trying to get over the fact that some have played BG1 and BG2 in recent time. You know when I played BG1 and BG2 n forum members were not even born then that does not mean I am necessary "old" indeed you can play it as kid I played with my brother in home LAN party. For god sake I can barely remember the Werewolf Island in BG1 expansion other then that cool idea, but to easy challenge.

The freaking "weak" Goblins are so challenging in numbers In BG3 that a group of Werewolves should be deadly vs players.

There was a Werewolf in example Nevewinter Nights 1 original stoy and also Werewolf Boss in Neverwinter ONLINE MMO one Dungeon run.
I want Vampires and Werewolves into the game BG3 and please make them scary and very challenging encounters.

You know the dreaded optional fight (you can choose diplomacy to not fight) in Solasta main campaign with Vampire Boss and Vampires that comes at early level 5 as encounter? I played on Cataclysm (hardest challenge level in Solasta) with my brother this time distance play I controlled 2 characters and my brother controlled 2 characters. On Cataclysm challenge level in Solasta main campaign our party level 5 won the very first try all the Vampires though it did get up the adrenaline in the potential deadly and challenging Vampire battle. We did not use Ironman mode with only one save though in Solasta and our Wizard had to adapt and suddenly "teleport" a distance within the room or would have got killed in Vampire battle. Our party in Solasta main campaign DND 5 and against the Vampires when we were level 5 consisted of Battle Cleric, Paladin I will keep my Oath secret, Rogue (more like distant archer), Shock Arcanist Wizard and and we had rolled stats to very good rolls and not some annoying buy point system.

Last edited by Terminator2020; 04/02/23 05:31 PM.
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