Originally Posted by robertthebard
4. Speaking of the tadpole, I've been told that it's narratively insignificant, or isn't sufficient reason for them to follow you. Given the examples cited here, and considering the life and death nature of what's going on, according to everything the characters know at the time, how is self preservation not a sufficient reason to agree to follow whomever the main character is.

I really hope this post comes across in the constructive way in which I intend it, and if it just seems condescending instead my sincere apologies in advance eek. But it does feel like we’re at an impasse and going round in circles here, and possibly importing preconceptions and frustrations from earlier debates on similar topics rather than addressing what we’re each saying today.

I’ve not seen anyone say that the game, and specifically the common challenge of the tadpole, doesn’t give the party members a reason to band together. As far as I can tell, the debate is about party dynamics once they do, and specifically whether the game does a good enough job of explaining why the player character is in fact the “main character”, particularly when they’re a custom character. I suspect that almost everyone would also agree that there are some initial events that could, in some playthroughs, move us in the right direction, including things like saving Shadowheart or if Tav happens to be the sort of character who would be able to make peace between the very different personalities among the rest of the companions.

But some folk (myself among them) don’t think those initial moves do enough to make plausible the party dynamics we see in act one, which have everyone pretty quickly apparently following the PC. We also maybe have a stronger preference that the game gives us a good story about if and how our player character comes to lead, whereas others are happy to make a bigger imaginative leap and accept it. Those of us who do see problems disagree about how serious they are (I certainly see them as less serious than others do), as well as on the diagnosis of the underlying cause and certainly on how best to fix them.

I think, though, we should probably just accept the fact that at least some folk don’t find the party dynamic in early access compelling while others are okay with it, and take it from there. It’s feeling pretty futile for those who don’t think there’s a problem to try to persuade those who do that there’s actually no issue, just as much as it’s hopeless for those of us who see some issues to persuade those who don’t that they’re wrong, but it kind of feels as though that’s what we’re stuck doing.

And apologies to the OP, as all of this is strictly speaking off topic, but as it’s interesting and they’ve not objected I hope that’s okay!


"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"