Originally Posted by mrfuji3
Originally Posted by erastes110
Just to clarify, I killed the owlbear without recruiting any companions. 700xp is due to my Tav NOT 25xp
BG3 doesn't actually split xp between participating party members. Instead, it gives Tav the xp for the encounter, and then all companions (whether they participate or not, I think?) are given matching xp. As the game assumes that you're playing with a full party of 4, you're still effectively getting 1/4 of the encounter xp even if you fight it solo.

Which brings us back to the Owlbear being a total of 100 xp, not 700: see the posts above.

Or to shift the question back to you, why do you think BG3 enemies need to be worth exactly the same xp as in the MM?

BG3 should split up XP according to your party, I don't see a reason for this not to be implemented. Your logic also also flawed, as if you have 5 party members you also only get 25xp.

In answer to your question, what is the point of the license if you don't use 5e rules? D&D is difficult by design, we should not be encountering Imps, Intellect Devourers or Owlbears at the level we are in BG3. I have been hiding to kill the Intellect Devourers which should not be possible at 1st level "The intellect devourer can sense the presence and location of any creature within 300 feet of it that has an Intelligence of 3 or higher, regardless of interposing barriers, unless the creature is protected by a Mind Blank spell."

Larian have cut xp due to the monsters they have put in the game, in my opinion too early. They are devaluing the monsters, Owlbear only getting +5 to attacks when it should be +7. There are loads of 5e rules they are not following, the Rangers duelling passive +2 damage is also not being applied. It's a joke how much they have wrong, I just hope it is all fixed for release.