Originally Posted by biomag
Yeah, I think there are a lot of spells that are currently re-balanced by Larian and I would consider them a fail.

I think I saw that hypnotic pattern has only a duration of 3 turns - a nerv that combined with the concentration problems is not warranted.

Heat Metal is borderline useless except against bosses. You could argue that in 5e its to powerful, but why is there a saving throw involved to be applied? Why can't I place it on the armor? Currently you use it, enemy drops the weapon and the spell is can't to anything anymore. Too many nervs at once.

I'm sure the list of tweaks when it comes to this is long, but since they are singular spells I don't see them as game breaking as the current shove or sneaking. The weapon issues are also minor problems, that are utterly not necessary, but since Larian's chef and designers deem the fighter classes too boring (no comment on that, we see what type of gameplay they like) I don't see them being removed any time soon either.

Hypnotic Pattern only last 2 turns, and the enemy can bonus action shove them to break the condition.