And at this point, should their even be deity choice for non-clerics?
That is my question aswell ...
I mean...
If deity choice will be implemented the way we can use it in the game ... it takes away what Cleric is, bcs even tho in roleplay Cleric can on certain level talk to his deity directly ... right now (and most of the game itself) s/he talk for himself, and [Cleric] dialogue choices are just made the way deity worshipper/servant should talk/do ...
So in the end, (purely in dialogues ofc) everyone would be Cleric.
Wich doesnt sound ideal.
And if it would be implemented the way we have it on our character, but we can never ever use it actually ... then, quite honestly, there is no reason to implement it imho. :-/
All we would need is some notepad where we can write that this character is following *XY* ... or just name him "Tav, follower of *XY*" ... and be done with it.
And i fear there isnt even much space for middle ground ...
You still either help people or not, either harm people or not ... one dialogue choice will give you option to help/harm, bcs *you* want to ... another dialogue choice give you option to help/harm bcs *your deity* demands you to act that way ... what else is there?

I mean sure, the dialogue choices themelves can differ ... in the way that it would be exactly the same message, said trough different words like:
"My Deity demands it" VS. "My Oath demands it" ... wich would both lead to same response ...
And i kinda like it, bcs it would help player to express his character as pious(?) ... or not.
