Originally Posted by Zerubbabel
Alright 5 Shove Defenders, explain yourselves.

For me, it’s not that I want multiple attacks per turn to be swapped for shoves. But if shove can properly be contested by athletics or acrobatics and its distance is nerfed (which I do think is necessary), I think it’s only going to be in very specific situations that either NPCs or my party are going to find it reasonable to try to shove multiple times per turn if they have Extra Attacks. And if something happens very rarely, but is very effective when it does, I think that can be great fun. Limiting shove to once per action, replacing just one attack if the character has more than one, has less opportunity for situational fun, but also less opportunity for situational frustration. So … I dunno :shrug:

And my rule of thumb when I don’t have strong preferences one way or another is that the tie break should be whatever is closer to RAW, or RAI if RAW isn’t clear. But in this case, I’m afraid I’ve not seen anything here yet that I think definitively proves what the RAI is.

EDIT Per RAW I don’t think, though, you could use additional actions granted by Haste to shove, as it limits attacks to weapon attacks, and even though Shove is defined as a special attack, I think it’s also been clarified that it doesn’t use your weapon. Though as I’m sure we’re all aware, BG3 doesn’t put limits on what you can do with the extra action from Haste in other cases.

Last edited by The_Red_Queen; 03/02/23 03:05 PM.

"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"