Originally Posted by kanisatha
Originally Posted by Caparino
Why not make all attributes useful for every class?
Then we would have to distribute our attribute points evenly across all six, making for Average Joe boring uniform uninspiring characters.

Is that not the reality now?
Warrior Strength/Dex/Constitution max and the rest is roleplay garbage.

I mean useful but not garbage or Main Stat. Like a intelligent warrior see more openings in the enemies and has more chances for disarm, Riposte as Dex based char and maybe Push the enemy as Strength based char.

I mean D&D is a Game with a GM and alot of Imagination but the System is absolut boring compared to developed Computer Games.



Elden Ring

I have Strength
I can use Bigger Swords
Bigger Swords smash small enemies better than smaller Swords

Can such a simple Gameplay not implemented in a Tabletop Game, a game without Animations and CPU/GPU limits?

Last edited by Caparino; 04/02/23 05:04 PM.