I've also just realized a bit of a plothole, the goblins are chasing Aradin, but as soon as they find the grove they should be either sending someone back to tell the war party, or just turning back all together.
That would indeed be sensible, but I feel like goblins aren’t known for their strategic nous so I’m willing to let it slide .
More generally regarding the fight at the gates, the way I read it is that the goblins jump to the conclusion we’re not on their side so they attack us and we have to defend ourselves. It would be nice to have an opportunity to persuade or show them we actually have no beef with them, though it’s not a high priority for me and I do recognise that there’s only so many branching possibilities Larian can code for. But the less we bash up against the limits of what’s programmed the more immersive the game is, so I certainly wouldn’t object to more options at the gate if they were added!
"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"