[06-02-2022 17:11:50:301][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Uninitialized
[06-02-2022 17:11:50:301][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Unknown, to: Uninitialized
[06-02-2022 17:11:50:352][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 126 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: InitMenu
[06-02-2022 17:11:50:353][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 126 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: StartLoading
[06-02-2022 17:11:50:353][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 126 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Init
[06-02-2022 17:11:50:375][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 126 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: LoadModule
[06-02-2022 17:11:50:375][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 126 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: LoadMenu
[06-02-2022 17:11:50:375][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 126 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: StopLoading
[06-02-2022 17:11:50:375][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 126 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Menu
[06-02-2022 17:11:51:079][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 197 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Unknown, to: InitMenu
[06-02-2022 17:11:52:421][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 197 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: InitMenu, to: StartLoading
[06-02-2022 17:11:52:649][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Framework\Code\GameNet\PortMapperUPnP.cpp 109 net::PortMapperUPnP::Discover]: [NET] Discovery finished... a UPnP enabled router has been found
[06-02-2022 17:11:59:387][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 197 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: StartLoading, to: Init
[06-02-2022 17:11:59:988][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 197 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Init, to: LoadModule
[06-02-2022 17:12:22:382][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 197 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: LoadModule, to: LoadMenu
[06-02-2022 17:12:23:328][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 197 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: LoadMenu, to: StopLoading
[06-02-2022 17:12:23:374][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 197 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: StopLoading, to: Menu
[06-02-2022 17:12:36:928][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Framework\Code\GameNet\AbstractPeer.cpp 2217 net::AbstractPeer::BindSocket]: Binding socket to port 23243 ...
[06-02-2022 17:12:38:350][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 109 ecl::GameStateMachine::SetTargetStateAfterFade]: ecl::GameStateQueued: StartLoading after fade: FadeIn
[06-02-2022 17:12:38:350][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 126 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: StartServer
[06-02-2022 17:12:38:350][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 126 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Idle
[06-02-2022 17:12:38:874][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 197 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Menu, to: StartLoading
[06-02-2022 17:12:38:950][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 197 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: StartLoading, to: StartServer
[06-02-2022 17:12:39:060][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LobbyManager.cpp 577 esv::LobbyManager::SetLobbystatus]: [LOBBY] STATUS CHANGED - from: Uninitialized to: Creating
[06-02-2022 17:12:39:062][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Init
[06-02-2022 17:12:39:062][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Uninitialized, to: Init
[06-02-2022 17:12:39:117][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LobbyManager.cpp 577 esv::LobbyManager::SetLobbystatus]: [LOBBY] STATUS CHANGED - from: Creating to: Created
[06-02-2022 17:12:39:320][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Framework\Code\GameNet\AbstractPeer.cpp 2209 net::AbstractPeer::BindSocket]: [NET] Installed socket override on port 1
[06-02-2022 17:12:39:321][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Framework\Code\GameNet\AbstractPeer.cpp 2217 net::AbstractPeer::BindSocket]: Binding socket to port 23253 ...
[06-02-2022 17:12:39:381][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 218 esv::LoadProtocol::LoadModuleAndLevel]: * ServerLoadProtocol: Load mod and level request: Gustav, SYS_Menuscreen_Camp_A
[06-02-2022 17:12:39:432][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 126 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: InitNetwork
[06-02-2022 17:12:39:432][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 126 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: InitConnection
[06-02-2022 17:12:39:432][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 197 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: StartServer, to: Idle
[06-02-2022 17:12:39:447][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 197 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Idle, to: InitNetwork
[06-02-2022 17:12:39:447][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameClient.cpp 329 ecl::GameClient::InitClient]: Switching network mode from Online to Local
[06-02-2022 17:12:39:515][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 197 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: InitNetwork, to: InitConnection
[06-02-2022 17:12:39:515][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Framework\Code\GameNet\AbstractPeer.cpp 921 net::AbstractPeer::HandleConnectionRequestAccepted]: [NET] 192.168.178.98:23243 <352563614355900570> Connecting to local server ... SUCCESS [MTU: 0]
[06-02-2022 17:12:39:516][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Framework\Code\GameNet\AbstractPeer.cpp 883 net::AbstractPeer::HandleIncomingConnection]: [NET] 192.168.178.98:23253 <13862786872114121965> Incoming connection from local client [MTU: 0]
[06-02-2022 17:12:39:516][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameServer.cpp 309 esv::GameServer::OnNewIncomingConnection]: New incoming connection with peer ID 1
[06-02-2022 17:12:39:609][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1094 esv::LoadProtocol::SendLoadStartedMessage]: * ServerLoadProtocol: Sending load started message
[06-02-2022 17:12:39:624][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 80 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer0: Received Load Start
[06-02-2022 17:12:39:626][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 109 ecl::GameStateMachine::SetTargetStateAfterFade]: ecl::GameStateQueued: StartLoading after fade: Unknown
[06-02-2022 17:12:39:626][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 126 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Idle
[06-02-2022 17:12:39:626][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 126 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: UnloadLevel
[06-02-2022 17:12:39:626][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 126 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: UnloadSession
[06-02-2022 17:12:39:626][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 126 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: Idle
[06-02-2022 17:12:39:627][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 197 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: InitConnection, to: StartLoading
[06-02-2022 17:12:39:657][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 197 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: StartLoading, to: Idle
[06-02-2022 17:12:39:681][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 575 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: 1 / 1 ready -- received load started from: 1
[06-02-2022 17:12:39:681][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1526 esv::LoadProtocol::CheckStartLoadReady]: * ServerLoadProtocol: Load handshake done
[06-02-2022 17:12:39:682][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: UnloadLevel
[06-02-2022 17:12:39:682][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: UnloadSession
[06-02-2022 17:12:39:682][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: UnloadModule
[06-02-2022 17:12:39:688][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: LoadModule
[06-02-2022 17:12:39:688][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: LoadSession
[06-02-2022 17:12:39:692][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 197 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Idle, to: UnloadLevel
[06-02-2022 17:12:39:702][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Init, to: UnloadLevel
[06-02-2022 17:12:39:703][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1110 esv::LoadProtocol::SendLoadModuleMessage]: * ServerLoadProtocol: Sending load module message
[06-02-2022 17:12:39:719][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Unknown, to: UnloadSession
[06-02-2022 17:12:39:719][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Unknown, to: UnloadModule
[06-02-2022 17:12:39:720][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Unknown, to: LoadModule
[06-02-2022 17:12:39:758][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 214 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer0: Received Module Load
[06-02-2022 17:12:40:293][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 197 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: UnloadLevel, to: UnloadSession
[06-02-2022 17:12:40:293][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 197 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Unknown, to: Idle
[06-02-2022 17:12:43:126][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1146 esv::LoadProtocol::SendLoadSessionMessage]: * ServerLoadProtocol: Sending load session message
[06-02-2022 17:12:43:143][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 193 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer0: Received Session Load
[06-02-2022 17:12:43:143][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 126 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: LoadSession
[06-02-2022 17:12:43:143][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 197 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: Idle, to: LoadSession
[06-02-2022 17:12:43:160][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 504 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: Received module loaded (Gustav) from 1
[06-02-2022 17:12:43:160][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1300 esv::LoadProtocol::HandleModuleLoaded]: * ServerLoadProtocol: Executing module loaded event for peer 1
[06-02-2022 17:12:43:166][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: LoadModule, to: LoadSession
[06-02-2022 17:12:43:275][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: LoadLevel
[06-02-2022 17:12:43:275][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1169 esv::LoadProtocol::SendLoadLevelMessage]: * ServerLoadProtocol: Sending level load message
[06-02-2022 17:12:43:856][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 161 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer0: Received Level Load
[06-02-2022 17:12:43:856][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 126 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: LoadLevel
[06-02-2022 17:12:43:856][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 197 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: LoadSession, to: LoadLevel
[06-02-2022 17:12:48:527][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 413 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: Received session loaded (012b8d01-0ef3-f311-e82c-a81913606560) from 1
[06-02-2022 17:12:48:527][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1438 esv::LoadProtocol::HandleSessionLoaded]: * ServerLoadProtocol: Executing session loaded event for peer 1
[06-02-2022 17:12:48:530][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 369 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: Received level created (SYS_Menuscreen_Camp_A) from 1
[06-02-2022 17:12:48:530][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 380 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: Queueing level created event for peer 1
[06-02-2022 17:12:48:530][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: LoadSession, to: LoadLevel
[06-02-2022 17:12:48:530][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1461 esv::LoadProtocol::HandleLevelCreated]: * ServerLoadProtocol: Executing level created event for peer 1
[06-02-2022 17:12:49:022][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1182 esv::LoadProtocol::SendInstansiateSwapMessage]: * ServerLoadProtocol: Sending level instantiate and swap message
[06-02-2022 17:12:49:046][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 235 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer0: Received Instantiate Swap
[06-02-2022 17:12:49:050][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 126 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: SwapLevel
[06-02-2022 17:12:49:050][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 126 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: StopLoading
[06-02-2022 17:12:49:050][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 126 ecl::GameStateMachine::SetTargetState]: ecl::GameStateQueued: PrepareRunning
[06-02-2022 17:12:49:212][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 197 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: LoadLevel, to: SwapLevel
[06-02-2022 17:12:49:232][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 391 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: Received level loaded (SYS_Menuscreen_Camp_A) from 1
[06-02-2022 17:12:49:232][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1450 esv::LoadProtocol::HandleLevelLoaded]: * ServerLoadProtocol: Executing level loaded event for peer 1
[06-02-2022 17:12:49:264][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 539 esv::LoadProtocol::ProcessMsg]: * ServerLoadProtocol: 1 / 1 ready -- received swap ready from: 1
[06-02-2022 17:12:49:264][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1541 esv::LoadProtocol::CheckSwapServer]: * ServerLoadProtocol: Swapping level
[06-02-2022 17:12:49:265][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Sync
[06-02-2022 17:12:49:286][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: LoadLevel, to: Sync
[06-02-2022 17:12:49:845][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 820 esv::LoadProtocol::DoState]: * ServerLoadProtocol: Swap Completed!
[06-02-2022 17:12:49:845][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1202 esv::LoadProtocol::SendSwapCompleteMessage]: * ServerLoadProtocol: Sending swap complete message
[06-02-2022 17:12:49:849][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 247 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer0: Received Swap Complete
[06-02-2022 17:12:51:723][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 197 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: SwapLevel, to: StopLoading
[06-02-2022 17:12:51:746][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 197 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: StopLoading, to: PrepareRunning
[06-02-2022 17:12:54:968][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\LoadProtocol.cpp 1489 esv::LoadProtocol::CheckLevelStart]: * ServerLoadProtocol: Level Starting
[06-02-2022 17:12:54:968][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 67 esv::GameStateMachine::SetTargetState]: esv::GameStateQueued: Running
[06-02-2022 17:12:54:968][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCServer\Server\GameStateMachine.cpp 86 esv::GameStateMachine::Update]: SERVER STATE SWAP - from: Sync, to: Running
[06-02-2022 17:12:55:260][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\LoadProtocol.cpp 286 ecl::LoadProtocol::ProcessMsg]: * ClientLoadProtocol peer0: Received Level Start
[06-02-2022 17:12:55:260][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 109 ecl::GameStateMachine::SetTargetStateAfterFade]: ecl::GameStateQueued: Lobby after fade: FadeIn
[06-02-2022 17:12:55:768][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Apps\Gustav\Code\EoCClient\Client\GameStateMachine.cpp 197 ecl::GameStateMachine::Update]: CLIENT STATE SWAP - from: PrepareRunning, to: Lobby
[06-02-2022 17:13:04:581][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Framework\Code\GameNet\AbstractPeer.cpp 718 net::AbstractPeer::Connect]: [NET] 192.168.178.98:23253 <13862786872114121965> Connecting to [NATPunch] 45.138.25.42:61111 ...
[06-02-2022 17:13:04:777][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Framework\Code\GameNet\AbstractPeer.cpp 921 net::AbstractPeer::HandleConnectionRequestAccepted]: [NET] 82.135.82.85:1671 <13862786872114121965> Connecting to [NATPunch] 45.138.25.42:61111 ... SUCCESS [MTU: 1200]
[06-02-2022 17:13:05:673][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Framework\Code\GameNet\AbstractPeer.cpp 1210 net::AbstractPeer::ProcessPackets]: [NET] NAT Type is Symmetric
[06-02-2022 17:13:05:744][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Framework\Code\GameNet\PortMapperUPnP.cpp 164 net::PortMapperUPnP::AddPortMapping]: [NET] Adding UPnP port mapping 23253 - 1671... success
[06-02-2022 17:13:31:560][F:\Jenkins\workspace\Repo\FW4\EA\Stable\LSProjects\Framework\Code\GameNet\AbstractPeer.cpp 1265 net::AbstractPeer::ProcessPackets]: [NET] 82.135.82.85:1671 <13862786872114121965> Punching ... FAILURE []