Originally Posted by Wormerine
Originally Posted by Warlocke
To be honest, gameplay has never been their strong suit in any of their games. Baldur’s Gate was fun because it uses AD&D2 and is just exploitable as all hell.
No, but I never felt older titles leaned so hard on gameplay. Inquisition especially has pitiful amount of story content compared to required non-completionist playtime - as such combat to me became unbearable, as it was the main course rather than the thing you do before story bits.

I think it also makes difference that completionist playthrough of KOTOR1 or Jade Empitre takes me about 25 hours, compared to 60-80h of let’s say Origins. I think I might have disliked DA2 the least out of the trilogy as it doesn’t outstay it’s welcome.

I think DA2 is a really tragic mishap. There are some good ideas there. Some terrible ones too, for sure. “Every time a player pushes a button something AWESOME needs to happen,” is not a coherent design philosophy and why does Kirkwall have spikes on everything? But I think if that game had been given a proper 2 or 2.5 year development cycle it could have become something much greater than it was.

Sometimes I feel like I want to replay it but then I remember how uninspired the encounter design is and how much a slog getting through it was and I change my mind.


But this is so much dunking on BioWare that even I am feeling bad for them.

How about upcoming game?

I have big hopes for Dragon’s Dogma 2. I’ve purchased the original three times (PS3, PC, and Switch) and I am really excited for a new entry.