I certainly wouldnt hope for complex tactic settings as it was in Origins ever again.
God I miss the combat tactics in Origins. Setting "If-then" conditions for companions to customize their playstyle. It made the party-based+RtwP nature of the game so nice, enabling me to focus more on playing my main and only occasionally switching to companions.
That if-then scheme was great, certainly better than relying on some perennially gormless party AI. Worse it means dumbing encounters down to the level of your AI's capacity to handle.
After all the hatred FF XII's gambit system got when it first came out, it remains one of the better ways to set up party behaviour without having to either micro manage everyone, or rely on awful default AI.
Even NWN2 had a long list of party behaviour options for you to use, although it still wasn't amazing.