Originally Posted by iBowfish
Originally Posted by Sharet
Originally Posted by Epimetus
Multiple characters combined with real-time-with-pause would not be as appealing today, it leads to you pausing so much that it might as well be turn-based, which is not a problem in a game where you play as only one character (e.g. divine divinity).

This.

I just replayed the BG series co-op with a friend and my god is obnoxious. Two people managing 6 characters, 3 of whom have spells to cast, is hell. For every second of combat, there are 3 seconds of pausing.

There is another mega thread to advocate for RTwP or TB (I don't mind either in a single-player experience), but when playing a co-op game, nothing is better than the turn-based mode. I think games like Divinity: Original Sin 2 and Wastelands 3 proved it more than enough.

Absolutely. Tried playing BG and BG2 with my better half...couldn't do it. Just awful.


I get it, its old. It's like Fallout 1 and 2. At the time - they were amazing, and in my eyes they still are because in the context of the time they were and my memory re-experiences within that context.

However, I can't insist a 20-30 year old see it the way I did.

Shit, have you ever played Wasteland 1? That was back when EA was actually a good gaming company. Holy shit what a great game - in context - nothing like some hobo squeezins. Nothing like reducing your enemy to a fine-red mist - in text.

But today? Even the updated version would feel like a kind of work. Bleh.

Would be REALLY cool if Bg1 and 2 could be re-built under the Divinity Engine.

Are we still calling it the Divinity Engine? Has Larian renamed it yet?


Blackheifer