Dear Santa Maximuuus,
This year I have been a NICE Tav. This year I've been kicking only two goblins' ass in Act 1 and ate a lot of vegetables in camp. And I also haven't slaughtered ANY squirrel, yeeet.
My Weapon Attack MOD wishes are:
1) I wish no special weapon exclusive attacks for any weapon. Because they are either op or needless. For example, the Cleave, a high-level character can already perform multiple basic attack actions in one single turn to finish off the enemies, meanwhile giving 1 Cleave per turn is almost like giving a baby version of flaming hand for Str melee users per turn. Note that the wizards could only have limited spell slots per rest. The challenge that a horde of goblins could ever provide is that if player don't have a good enough AOE dealer companion, such as a destruction wizard, then with limited action per turn, the player melee fighter won't be able to finish them off quickly. Got 2h weapon? There is a miss chance even fighting a lvl1 goblin, so the situation will be tricky and winning this fight will be satisfying. But if my 2h fighter could cleave per turn, then she can just slaughter most of the nearby melee goblins and get to the range goblins with little to none trouble in one single turn.
2) I wish the basic attack of 2 handed melee great weapons to cost one bonus action as well, so that the great weapon can actually been special and the great weapon feats could finally be critical for anyone who wish to wield such weapon.
Love!