Yeah. I've given up on things like Day night, party of 6, more 5e, and SO much more. That's why I said I'm trying to hone in on the truly bad mechanics. Right now, the cheese is killing the game, especially stealth. As soon as you discover it, you can't undiscover it. It's there, and it is bad. My rogue is a goddess. She can't be defeated because Expertise for stealth, sit in shadows and snipe enemies.
Here's one of my "favorite" cheeses. Engage enemies with 1 character so they freeze in place and don't act because they are in combat mode. Then snipe them until they die with my expert stealth rogue who never joins combat because she is always making stealth checks and succeeding. She hits them over and over again outside of combat because she keeps winning the stealth check.
I didn't know she had the ability to cast Stop Time. Lol.
The problem with that cheese, in all seriousness, is that I have to be careful to not do it. To play fair, I have to make sure that when combat starts ALL my party has been brought into the fight. It is easy to miss that someone has not engaged and is sitting stealthed outside turn based mode. Drives me nuts. Either I'm one person short for a few rounds or I start shooting from stealth and am able to keep doing so.
Please Larian. The game is awesome, but it really won't be if you don't fix these things. You will literally kill the game if you don't change this and make it good.