I like balance discussions!
Oh I know you do ! That's why I was mostly sure to have a few answers

Is the help action (to distract an ennemy) guaranteed in DnD ? If yes, isn't that a bit too easy to have an advantage ?
The help action is exactly what I had in mind. I thought it was a good idea to add it as a weapon action considering that it is more or less something Larian did.
About the charge I don't know if the ST is done if you miss the attack roll. I tried with another mods (reworking magical arrows) but to be honnest I'd have to check.
If you have extra attack you can charge + attack or attack + charge but as you said : it is your entire turn from level 1 to 4. Have to think about it a bit more.
About the Saving Throw : yes I should be able to apply the target a flat malus on the next turn(s) rather than an advantage. I agree that it would be better balanced.
That said, I disagree about bonus actions being a punishment for some classes.
I know DnD a lot less than you do so I may be totally wrong about how "balance" everything is, but I like that Larian tried to add more possibilities to use the bonus action ("tried" because in my opinion they totally failed with shove, dip, hide, pommel strike and so on). I like that everyone have more choices to use bonus actions, especially classes that don't have some.
So I'm asking myself : Is the ranger class unbalanced / less appealing if he has to choose between hunters mark OR a weapon action ? I may not think about everything but I don't have the feeling that it punishes anyone, especially if weapons attacks are correctly balanced.
About 4.5 I will definitely go for weakening strike and add a flat malus to next attack roll.
Whatever I still have to think about all this but thanks A LOT for your opinion ! As usual it's very usefull and inspiring !
I dont really like target limit for Cleave ...
It just feels weird to me, i would preffer it to be 90-180° cone that would damage everyone ... and i mean EVERYONE, friendly targets included.
In order to keep it ballanced, not really sure if that would feel DnD enough, but how about let subsequent targets to get lesser damage?
Like: weapon > weapon /2 > weapon /3 > 1+Str modifier to the rest.
You should report your message to Larian cause I definitely won't ever be able to do something like that!
Dear Santa Maximuuus,
This year I have been a NICE Tav. This year I've been kicking only two goblins' ass in Act 1 and ate a lot of vegetables in camp. And I also haven't slaughtered ANY squirrel, yeeet.
My Weapon Attack MOD wishes are:
1) I wish no special weapon exclusive attacks for any weapon. Because they are either op or needless. For example, the Cleave, a high-level character can already perform multiple basic attack actions in one single turn to finish off the enemies, meanwhile giving 1 Cleave per turn is almost like giving a baby version of flaming hand for Str melee users per turn. Note that the wizards could only have limited spell slots per rest. The challenge that a horde of goblins could ever provide is that if player don't have a good enough AOE dealer companion, such as a destruction wizard, then with limited action per turn, the player melee fighter won't be able to finish them off quickly. Got 2h weapon? There is a miss chance even fighting a lvl1 goblin, so the situation will be tricky and winning this fight will be satisfying. But if my 2h fighter could cleave per turn, then she can just slaughter most of the nearby melee goblins and get to the range goblins with little to none trouble in one single turn.
2) I wish the basic attack of 2 handed melee great weapons to cost one bonus action as well, so that the great weapon can actually been special and the great weapon feats could finally be critical for anyone who wish to wield such weapon.
Love!
I have the feeling that cleave is not as powerfull as it looks to be. I'll have to check a bit deeper in game but the damages are divided by 2 so if you use a 2h sword on 3 ennemies (which probably won't happen every combats) it is 3.5 damage / target = total of 9 damages. 2D6 is 7.5 average damage BUT I have to admit that I don't know what happen with your modifier when you use cleave. If it is modifier * 3 then I have to agree : it would be too powerfull.
Basic attack as a bonus action ? You mean a normal attack for a bonus action rather than an action ?
Good luck with the mod.
You mention not being able to reduce attack roll? Is that what you mean? If so GWM reduces attack roll by 5.
I have a mod, homebrew features where you can take a feat to allow you to use some of the special wpn attacks once per turn
That's what I meant yes. I haven't been able to get inspired by GWM yet because it's a feat and a passive.
If I'm correct passive are not applied by spells so I don't know what I should do to always apply a passive but only when I use a spell.
If I use a boost : it apply after I attacked so the next attack will be with the negative rollbonus but the weapon attack will be normal.
Someone suggested me on the discord to change the SpellRoll but I really don't know how.
Will check your mod, I guess it will help !
Thanks again
