the source of my mage's strength ? uh.... fun ?

the thing is, I've always loved testing the boundaries of games so I moded several items and spells for that.
for once, d&d isn't about telling a story with friends so I feel absolutely no remorse being a god of all trades. while I usually play bard or druid as a jester / support, this time, I piled everything on a bard so I can try everything without restarting too much.

before larian decided to follow the frustrating rules from wizards which say that mages can't heal for some reason, I always picked a mage and taught them all the spells in the game... but now that all the good ones are forbidden, I picked an actual bard... and let bards learn spells... put wildshape on a ring, gave them more spell slots, try all kinds of armors and weapons, create new spells variants... you get the idea ^.^'
tl:dr, just mods
I tend to like trying silly stuff in games and I'm always delighted when they let me try.
now, in 5e, 30 is the hard cap even gods cannot go past and, for someone who was used to 3.5 where dragons had 47 in strength, it feels really weak...
I can certainly understand all rational arguments but consider this : *numbers go brrrr*

in all seriousness, it's mainly a scaling thing, if a goliath or an orc throws a goblin, it's rather plausible at 15 str, throw rune knight and/or enlarge into the mix and it scales even more... but I get that a 30 str gnome throwing a human feels weird... and the game won't let you anyway.

also note that the limit of human capacity is 20, it feels pathetic to have a biggest reach with firebolt than a goblin when you have god level strength (hence the ~50 stats in 3.5, swimming up a waterfall was DD80, it was doable... kinda...)

Last edited by auriejir; 10/02/23 04:29 PM.