If you're going to continue balancing things via Bonus Action cost, I suppose my advice is: make sure to keep in mind general bonus action availability. Standard Fighters don't get many options for their bonus action, so if you make a Special Weapon Attack more powerful than a normal attack due to it having an additional BA cost, then a fighter will ~almost always use that ability because why not? (E.g, BA Shove)
Best of luck! I look forward to this mod!
You are right. Thanks a lot I'll keep that in mind.
I will first try to create a first version of the mod asap. I hope you'll still be arround here to discuss balance a little later
