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RagnarokCzD #843604 03/02/23 07:22 PM
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Originally Posted by RagnarokCzD
Come to think of it, it's kind of fascinating in a twisted way that people who play a game whose basic component is their own imagination ... demand strict rules. laugh
So many Team Lawful!😜

1varangian #843617 03/02/23 08:27 PM
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Originally Posted by 1varangian
I've never seen a moronic push fest like this in any game that has fantasy combat in it.
Well, Dark Messiah of Might & Magic comes to mind, but even there kick was tame by comparison. It's also First Person action game, so sending someone flying has quite different feel to it.

RagnarokCzD #843630 04/02/23 12:53 AM
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Originally Posted by RagnarokCzD
Originally Posted by The_Red_Queen
Originally Posted by RagnarokCzD
Come to think of it, it's kind of fascinating in a twisted way that people who play a game whose basic component is their own imagination ... demand strict rules. laugh

Seems little counterintuitive, doesnt it? laugh

I think not, when we consider the purpose of those rules to maintain a fun balance and keep things fair.

If imagination were the only factor, it would be less like a game, and more like telling a story. And, in my case, probably not a very good one! What I enjoy is the ability to use my imagination within the constraints of - and also prompted by - the rules.

Plus, given it’s a computer game, unless we want BG3 to randomly pick between interpretations or be programmed to pick different interpretations at different times, which would be definite choices in themselves, it’s going to have to pick one. So we still need a definitive rule in the end, even if it’s one Larian has to make a call on as the DM rather than one WotC demand.
This is even more fascinating ...
You know this isnt the first time i said this sentence, and every single time ... i would say ... someone start talking about no rules at all. O_o

As if there is only two options ... strict rules, or no rules ... i mean, the game we are talking about have sometimes pretty loose rules and they still exist ... so ... middle ground. laugh

The middle ground was meant to be considered in both my first and final paragraphs smile. Apologies, I could have made that clearer. With PnP I guess more looseness is possible, as the DM can make a call, but I’m not a PnP player so don’t have any definite views about how frustrating it would be if a human DM didn’t apply rules consistently or wouldn’t explain to the players what the rules are.

Mind you, if you can explain how BG3 could implement loose rules then perhaps you can sell me on the idea! Right now, I can’t even imagine what that would look like.

Or do you just mean that we should be more comfortable with WotC leaving the rules open to interpretation and DMs making the call where there’s ambiguity?


"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"
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Well you are corect that this cant really aply to computer game ... computers are exact machines and everything must be defined precisely in order to work ...
There is no "maybe" or "random" for computers, such concepts are way beyond their curent capabilities. smile

The only loosening we can find here, are situations when Larian read the source in their own way. smile
Or just changing it completely. laugh

Originally Posted by The_Red_Queen
Or do you just mean that we should be more comfortable with WotC leaving the rules open to interpretation and DMs making the call where there’s ambiguity?
Yes, basicaly that.

I dont really want to wrong WotC ...
But i know that if i would be writing the rules, i wouldnt go too deep into it either ... for one, you only give amunition to people who demand to play their way ... and for two, even tho some people can manage to have such conversation polite as this topic shows, there is many of them that are quite toxic about it.

I have one stabile group, we play over discord (if that is of any significance), and even tho we sometimes had really bad player, luckily our DM is autoritative enough to defend his ground. smile
But from other games (mainly Bang!, if you know that, its card game) that i play on family/school/wow guild reunions ... i know that some people are able to argue (litteraly, he was talking about it even after the game was over) for hours repeating that single mention that supports their interpretation of rules, refusing to let go, and refusing to go on until everyone allows them to act the way they want. :-/
When that happened, i really wish Bang! to have some DM that would have option to just say "its going to be THIS WAY and we are done talking about it, if you dont like it, leave". frown

So, yeah ... i gues we should be more comfortable with not so strict rules in my opinion. smile
It allows us to read it in our own way and luckily enough, if there is any argument ... this game provides us person with strong enough autority to pick for us. smile

Last edited by RagnarokCzD; 04/02/23 08:01 AM.

I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
Zerubbabel #843667 04/02/23 08:25 AM
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Isn't that what we are doing here?

Discussing the implementation of a rule that was changed by the "DM" to make him reconsider? And if Larian keeps it that way we can decide if it is so gamebreaking for us to stop playing or just live with it.

In the case of shove, the derivation from the 5e rules is pretty drastic and i guess that is the reason why it is discussed since day one.

Here i would say WotC should actually intervene (i would if something like this happened, since this is not a 5 man PnP session).

Even if you say it is an interpretation, we have a poll and a lot of posts. Most of the people agree that shove can not stay as is, even if the solutions vary. This beeing so one sided would make me think if it were my game. Those are my customers after all. Just beein stubborn because im the Dev is...well...
not good. To say it mildly.

UnknownEvil #843675 04/02/23 01:31 PM
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What can i say ...
There is nothing wrong about discusion ... in my opinion at least ...
Problem is when people start to be toxic, imagime ... well, actualy you dont have to imagine it, just go read some 20pages+ topic. laugh
Sooner or later (usualy sooner around here) people start atacking poster, rather than his opinion and THAT is the problem. smile
Sure, on forum its not that bad, bcs we have moderators that usualy can calm people down ... but what im talking about is people talking around table.

I can try to explain it by joke:
"I played monopoly with my family, nobody argued and everyone enjoyed it."
If you get what i mean. smile laugh

Originally Posted by UnknownEvil
we can decide if it is so gamebreaking for us to stop playing or just live with it.
Or just mod it. smile
Computer platform have its benefits after all. laugh


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
Zerubbabel #843676 04/02/23 01:52 PM
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If you ask me, people that start to get toxic or even insulting just ran out of useful things to add to a discussion. So i try to ignore that part and answer normally.

This forum is relativly mild i think laugh. I would not have joined otherwise. Toxic or insulting ppl are often hard to talk to since a lot of them tend to ignore good arguments because they would have to stop their tantrum.

Regarding monopoly, yes i get it laugh

I see this forum as a chance to improve the game for me. And with that also for others that share my opinions. I tend to get a lot of new insights and even change my opinion at times if someone else comes up with a good idea
or explanation.

I bought the game, have already over 500 hours of playtime and i will play it when it comes out. Even if things are not as i hoped.

for all else, i concur:

MODS laugh

Im even thinking of startin to mod myself...coming from C / C# that might get interesting grin

RagnarokCzD #843678 04/02/23 02:05 PM
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Originally Posted by RagnarokCzD
When that happened, i really wish Bang! to have some DM that would have option to just say "its going to be THIS WAY and we are done talking about it, if you dont like it, leave". frown

Yes, I agree that in D&D players should accept the decisions of the DM as final, though I’m struggling to see what relevance this has to the debate at hand here, if indeed it’s meant to? We’re not here as awkward players arguing with a DM in the course of the game, but as players providing our feedback before the game starts on what interpretation of the rules we think would be most fulfilling and fun at our virtual table, to inform the DM as they make their choice of how to either interpret or homebrew the rules.

Okay, Larian almost certainly have already decided by now what the full game is going to do, even if they’ve not commented on it, so what we say of preferences now probably won’t make a difference to them. I’m sure they’re already well aware that many players don’t like how Shove currently works and have taken this into consideration, even if they’ve ultimately decided not to change it!

But as you say, mods are also possible to tweak the DM rules if we want, so even if Larian’s mind is fixed I personally still find this kind of debate useful in helping me understand what kinds of mods I might like to see created or use. Or even make, though I’ve not actually tried modding a game myself since NWN so I’d probably better leave it to the experts!

Last edited by The_Red_Queen; 04/02/23 03:25 PM. Reason: Realised I’d misunderstood Ragnarok’s post and rewrote mine as a result!

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Originally Posted by The_Red_Queen
We’re not here as awkward players arguing with a DM in the course of the game
Nope ... "we" are not ... but rules we are debating about were written with those people in mind (or at least it seems that way to me). wink

Originally Posted by The_Red_Queen
Okay, Larian almost certainly have already decided by now what the full game is going to do
Agreed, 100% ... since aproximately half (maybe even full) year ago. laugh

Originally Posted by The_Red_Queen
I’ve not actually tried modding a game myself since NWN so I’d probably better leave it to the experts!
I dont really want to speak for anyone else ...
But i believe i have seen Maximuuus talking somewhere around here about trying to mod Shove to full action, and he mentioned (unless i remember incorectly) that it was his first moding experience and he couldnt even believe how easy it was. laugh

So i feel very optimistic about mods. smile


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
RagnarokCzD #843771 05/02/23 04:19 PM
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Originally Posted by RagnarokCzD
Originally Posted by The_Red_Queen
We’re not here as awkward players arguing with a DM in the course of the game
Nope ... "we" are not ... but rules we are debating about were written with those people in mind (or at least it seems that way to me). wink

Originally Posted by The_Red_Queen
Okay, Larian almost certainly have already decided by now what the full game is going to do
Agreed, 100% ... since aproximately half (maybe even full) year ago. laugh

Originally Posted by The_Red_Queen
I’ve not actually tried modding a game myself since NWN so I’d probably better leave it to the experts!
I dont really want to speak for anyone else ...
But i believe i have seen Maximuuus talking somewhere around here about trying to mod Shove to full action, and he mentioned (unless i remember incorectly) that it was his first moding experience and he couldnt even believe how easy it was. laugh

So i feel very optimistic about mods. smile

Well...
The fact that i cannot even find guides how to start modding makes me think i should stick to my microcontrollers.

I found a bit about how to set up your modding environment and that BG3 uses the Divinity Engine 4 (which is not released? :O).

All in all...i have not idea how to start^^

Zerubbabel #843778 05/02/23 06:08 PM
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You can't find guides yet because modding is not officially supported so things have changed often, apparently (don't know, I started after patch9...).

First things to do is to extract the game's .pak files with this tool : https://github.com/Norbyte/lslib

This tool also allow you to extract existing mod's .pak files.
This os very usefull to understand what you're reading.

Last edited by Maximuuus; 05/02/23 06:08 PM.

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Maximuuus #843781 05/02/23 06:47 PM
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Originally Posted by Maximuuus
You can't find guides yet because modding is not officially supported so things have changed often, apparently (don't know, I started after patch9...).

First things to do is to extract the game's .pak files with this tool : https://github.com/Norbyte/lslib

This tool also allow you to extract existing mod's .pak files.
This os very usefull to understand what you're reading.

Thanks, thats somehow as far as i came.

After that you just open those with an editor and rewrite? What code do they use? Lua? C? C#?

UnknownEvil #843784 05/02/23 07:13 PM
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Originally Posted by UnknownEvil
Originally Posted by Maximuuus
You can't find guides yet because modding is not officially supported so things have changed often, apparently (don't know, I started after patch9...).

First things to do is to extract the game's .pak files with this tool : https://github.com/Norbyte/lslib

This tool also allow you to extract existing mod's .pak files.
This os very usefull to understand what you're reading.

Thanks, thats somehow as far as i came.

After that you just open those with an editor and rewrite? What code do they use? Lua? C? C#?

Notepad is enough (notepad++ is better).
If you want to change shove you just have to copy shared/public/shared/stats/generated/data/Spell_target.txt and paste it in steam/steamapps/common/Baldur's Gate 3/data/public/shared/stats/generated/data.
That's the easiest way to modify simple things for yourself.

If you write "ActionPoint:1" rather than "BonusActionPoint:1" in data "Usecosts" under new entry "Target_Shove" you have made it an action (I guess for the rogue too, haven't checked).
If you delete data "SpellSucess" "blah blah blah" and write data "SpellSuccess" "Force(2)" distance will always be 2 meters.

I don't know at all if it's Lua, C, C#, C++ or anything else.

Last edited by Maximuuus; 06/02/23 06:11 AM.

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Maximuuus #843870 06/02/23 11:38 AM
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Originally Posted by Maximuuus
Originally Posted by UnknownEvil
Originally Posted by Maximuuus
You can't find guides yet because modding is not officially supported so things have changed often, apparently (don't know, I started after patch9...).

First things to do is to extract the game's .pak files with this tool : https://github.com/Norbyte/lslib

This tool also allow you to extract existing mod's .pak files.
This os very usefull to understand what you're reading.

Thanks, thats somehow as far as i came.

After that you just open those with an editor and rewrite? What code do they use? Lua? C? C#?

Notepad is enough (notepad++ is better).
If you want to change shove you just have to copy shared/public/shared/stats/generated/data/Spell_target.txt and paste it in steam/steamapps/common/Baldur's Gate 3/data/public/shared/stats/generated/data.
That's the easiest way to modify simple things for yourself.

If you write "ActionPoint:1" rather than "BonusActionPoint:1" in data "Usecosts" under new entry "Target_Shove" you have made it an action (I guess for the rogue too, haven't checked).
If you delete data "SpellSucess" "blah blah blah" and write data "SpellSuccess" "Force(2)" distance will always be 2 meters.

I don't know at all if it's Lua, C, C#, C++ or anything else.


will try it out, thx. im using visual studio code anyway, that should be able to handle it.

To make shove like 5e just making it an action is still not correct. Have you tried attacking one time and then doing a shove or the other way around after making it an action? (only works on lvl characters with extra attack)

Last edited by UnknownEvil; 06/02/23 11:39 AM.
Zerubbabel #843872 06/02/23 11:47 AM
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Shove has been modded closer to 5e, including it counting as part of an extra attack.
The modding discord is a very helpful place to learn about installing and making mods.

UnknownEvil #843881 06/02/23 02:07 PM
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Originally Posted by UnknownEvil
will try it out, thx. im using visual studio code anyway, that should be able to handle it.

To make shove like 5e just making it an action is still not correct. Have you tried attacking one time and then doing a shove or the other way around after making it an action? (only works on lvl characters with extra attack)

Yes, you can shove and attack but not attack and shove.

That's something Lostsoul have done in his combatactions mod but it doesn't work in mine. I don't have enough skills to add/edit scripts. I tried to practice with Lostsoul's script once but I just broke the game 😅


Originally Posted by LostSoul
The modding discord is a very helpful place to learn about installing and making mods.

This is so true ! The modding community is awesome.

Last edited by Maximuuus; 06/02/23 02:11 PM.

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Zerubbabel #843906 06/02/23 06:01 PM
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Thanks for the info.

I tried a bit...downloading and installing the apps and modding too but i get too many errors, conversion fails and whatnot...

Guess i have to start over sometime^^

Zerubbabel #844166 09/02/23 06:39 PM
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using this "overpowered" shove bonus action never saved shadowheart from the level 7 cambions in the helm. in most situations and on a featureless flat surface, it won't change much. also, not having anything to do with your bonus action is always a bummer...
on the other hand, I quite like the idea of rewarding players for taking advantage of the terrain... and it also put them at risk since enemies can do it to them too. (but, I also created a "create lava" spell based on create water so... I might be biased here)

now, my actual problem is with the throw action. my mage have 30 strength and even with the high ground, throwing a goblin on his friend has really poor range... I don't know what happened between 3.5 and 5 but things got ridiculously weak -_-'

Last edited by auriejir; 09/02/23 06:58 PM.
Zerubbabel #844245 10/02/23 09:13 AM
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You can take advantage of the terrain also whith Shove being an action, it's just not that unbalanced compared to other mechanics of the game.

Being able to throw other characters is a bad joke, be it from DnD or BG3. It does not make sense, as the weight involved is too high even for the strongest muscles. So it being as weak as possible would be very nice. I'm playing mostly as Barbarian, and I avoid to use the stupid ability.

If it is a "magical strength", things may be different, f.e. I have no problems with Eldritch Blast to be able to shove the biggest of creatures. From what source is the strength of your mage?

Last edited by geala; 10/02/23 09:16 AM.
geala #844264 10/02/23 03:06 PM
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the source of my mage's strength ? uh.... fun ?

the thing is, I've always loved testing the boundaries of games so I moded several items and spells for that.
for once, d&d isn't about telling a story with friends so I feel absolutely no remorse being a god of all trades. while I usually play bard or druid as a jester / support, this time, I piled everything on a bard so I can try everything without restarting too much.

before larian decided to follow the frustrating rules from wizards which say that mages can't heal for some reason, I always picked a mage and taught them all the spells in the game... but now that all the good ones are forbidden, I picked an actual bard... and let bards learn spells... put wildshape on a ring, gave them more spell slots, try all kinds of armors and weapons, create new spells variants... you get the idea ^.^'
tl:dr, just mods
I tend to like trying silly stuff in games and I'm always delighted when they let me try.
now, in 5e, 30 is the hard cap even gods cannot go past and, for someone who was used to 3.5 where dragons had 47 in strength, it feels really weak...
I can certainly understand all rational arguments but consider this : *numbers go brrrr*

in all seriousness, it's mainly a scaling thing, if a goliath or an orc throws a goblin, it's rather plausible at 15 str, throw rune knight and/or enlarge into the mix and it scales even more... but I get that a 30 str gnome throwing a human feels weird... and the game won't let you anyway.

also note that the limit of human capacity is 20, it feels pathetic to have a biggest reach with firebolt than a goblin when you have god level strength (hence the ~50 stats in 3.5, swimming up a waterfall was DD80, it was doable... kinda...)

Last edited by auriejir; 10/02/23 04:29 PM.
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