Yet game development is such a rumor mill. Some youtuber not to many views posted Ashes of Creation MMO (UNREAL 5 game) will not have ALPHA 2 in 2023. How the hell would he know he does not. 2023 is a very long year. Sure it can be postponed to 2024. but for FFS it is very slow indeed if 2024 ALPHA 2.
While ironically Thone of Liberty aka Lineage 3 UNREAL 5 MMO claim will they have full released by June 2023 or earlier despite they have not said anything will they have subfee or not.
This model is from older Lineage MMO game to my understanding:
If someone would do nude MOD to UNREAL 5 engine graphics that is basically like modern SOFT PORN industry and I am not kidding deadly serious as matter of fact.
Capcom's in-house engine, MT Framework and it's successor, the RE Engine. Both for their ability to render well and fast, and also handle the movement of entities who are currently un-rendered or unseen. This is significant because a lot of engines made in the early to mid 2000's tend to idle entities that aren't directly seen as a way of saving resources, and this means that in some action games in the past, keeping an enemy off camera so they will idle was a valid tactic for managing combat. It's not something you see these days, as computers and programs have got faster and more powerful.
Unreal has dominated the action game space for such a long time, it was a big risk for Capcom to develop their own.
World of Warcraft MMO its engine was fantastic the first years during release and until Cataclysm expansion end at least I choose to quit when next expansion after Cataclysm was released but it was still low system requirements when I quit. I mean very low system requirements for so good looking game. In fact reason one major reason why WOW MMO reached over 12 million players playing it same time paying sub fee each month at its peak was that excellent system requirements no loading screen in World Map travel seamless world good looking art I like WOW graphics. On top of that you can fly in WOW if Druid shapeshift or flying mounts and that is faster travel and still good system requirements when flying. Stable coding does not crash and no bugs and polished perfect.
One reason WOW graphics considered good by many is not that that it is very realistic looking, but easy to understand and fantastic cool art graphics sometimes. No WOW uses pretty cool art and example Blood Elves race look cool etc. Well and an Undead Dragon Boss looked so cool indeed in The Wrath of Lichking expansion.
You want cute things and do not like horror and Undead Dragons? In WOW you can have very cute lovely pets example a rabbit or something like that. All from Horror to cute things and it looks very good and often cool.
WOW have in time improved it graphics and today most modern WOW I am not so expert on its system requirements, but I doubt it is high system requirements.
Battlefield FPS games... the best of them are not what I would call excellent system requirements and FPS games generally do not belong to my top favorite games, but when I played campaign at times in Battlefield FPS games it felt like playing in realistic action movie the graphics were so excellent and realistic looking.
Future seems to be UNREAL 5, but keep in mind I intend to enjoy Unreal 5 in FULL HD resolution 1920x1080. 4k-8k resolution Unreal 5 can be very high system requirements and I have heard such rumors at least that if you set resolution to really high in Unreal 5 then it demands much more indeed.
Percentage wise right now, it probably be Unity as it powers a lot of indies I like. Or if we talk about percentage of games per engine, it probably would be Supergiant's engine as I liked 100% games made using it
Engines don't contribute to my purchase decisions, so it is difficult for me to say I favour any of them as I can't say I understand implications of using one engine over another.
Frostbite least favorite engine cause it is difficult for modders…and apparently has a steep learning curve for devs too. But I am no expert on engines.
I can very clearly state which engine I dislike the most, which is Larian's engine. As for which I like the most, I'd go with what @Wormerine said about Unity.
I can very clearly state which engine I dislike the most, which is Larian's engine. As for which I like the most, I'd go with what @Wormerine said about Unity.
Look, not meant as a personal attack, but I am legitimately curious - why spend time on this forum if you hate the game they are developing? I know its not just you, there are a few others who feel this way that regular post here and I am baffled by this.
Just for comparison I am a member of exactly one gaming forum. This one. I have a hard time justifying spending so much time with a game I hated. This and Reddit are my only social media outlets really (does Discord count?)
I can very clearly state which engine I dislike the most, which is Larian's engine. As for which I like the most, I'd go with what @Wormerine said about Unity.
Look, not meant as a personal attack, but I am legitimately curious - why spend time on this forum if you hate the game they are developing? I know its not just you, there are a few others who feel this way that regular post here and I am baffled by this.
Just for comparison I am a member of exactly one gaming forum. This one. I have a hard time justifying spending so much time with a game I hated. This and Reddit are my only social media outlets really (does Discord count?)
Anyway, again, no offense meant here.
What do you think the chances are that you get an answer to that question that is remotely satisfying and makes sense? It’s been asked of him several times over the years and his motives are still inscrutable. Best not to think about it too much.
I can very clearly state which engine I dislike the most, which is Larian's engine. As for which I like the most, I'd go with what @Wormerine said about Unity.
Look, not meant as a personal attack, but I am legitimately curious - why spend time on this forum if you hate the game they are developing? I know its not just you, there are a few others who feel this way that regular post here and I am baffled by this.
Just for comparison I am a member of exactly one gaming forum. This one. I have a hard time justifying spending so much time with a game I hated. This and Reddit are my only social media outlets really (does Discord count?)
Anyway, again, no offense meant here.
They want Baldur's Gate 3 to be good. They WANT to like the game. Is that so confusing?
Yes, it is very confusing. I want to like lots of games that I don’t. I don’t spend years complaining about them on their official forums though. It’s a weird use of free time, but to each their own.
They want Baldur's Gate 3 to be good. They WANT to like the game. Is that so confusing?
If it is already significantly and demonstrably different than what they are proposing right down to the engine level, these are things that aren't going to change. So, saying 'it should be..' or 'I don't like this aspect..', while within their rights to want or like/dislike, don't further the conversation at all. And if the poster is known for posting repeatedly their dislike of the content being offered, it would appear to be surplus to need or value. And so the other poster is merely asking why.
a.) This is in the General section of the forum, so comments don't need to suggest anything here. b.) A lot of general video game/rpg/D&D discussion happens on these forums; I personally am mostly here for that at this point. This thread in particular is about other games/game engines, not BG3 specifically. c.) You can hate the engine and still like the game, if the various game mechanics/storytelling/characters/etc are good enough to outweigh the inherent negatives of the engine. d.) Larian are (mainly "were" at this point imo) actively soliciting feedback for BG3, so participating in this form makes it more likely that the game will improve for you. e.) Although unlikely, posting criticisms of the current engine might influence Larian to make some changes in their next engine. E.g., if their engine can't handle a full pause (it almost certainly can), then enough people advocating for a full pause on these forums could result in Larian adding that functionality for future games.
Sell me on your all-time favorite RPG and why everyone on this forum absolutely needs to play it. What makes it the best?
I expect everyone on this forum has already played most of my favourite RPGs, and in fact I think they’ve all been mentioned multiple times in this thread already. I’m not sure I have one favourite though, as for me different games scratch different itches.
For example, I’d probably agree with the many folk who think Planescape:Torment is one of the best-written RPGs out there. And I’ve only recently started playing Disco Elysium and am already in awe of how well-written, hilarious and utterly absurd it is (or can be). But while based on my early experience I suspect I’m going to think Disco Elysium is the best RPG I’ve played, I don’t think it’s going to be my favourite. And that’s because like Planescape:Torment the main character, however much they are shaped by my decisions, is still going to feel like a creation of the game’s authors rather than mine.
And while I love the original BG games and still play them every now and again, there’s a lot of nostalgia in that. When it comes to game systems and writing, if I weren’t making allowances for their age and precedence, I’m not sure I’d rank them above modern descendants like Pillars of Eternity. I’d probably put KotOR and particularly KotOR 2 (if the restored content mod is installed) with them on an equal footing along with DA2 and DA:I, all grouped in a pack of games I really enjoy for different reasons but with different caveats.
The RPGs that have lived most in my imagination and therefore I’d probably call my favourites are the Mass Effect Trilogy (if we’re allowed to class them as RPGs, particularly after the first game) and Dragon Age: Origins.
BG3 definitely could become my favourite RPG if it lives up to its potential. It certainly gives me more flexibility to create whatever character I like and still make them feel real than any other game I’ve mentioned above (and yes, I know this could be done better and not everyone is convinced by the blank slate Tav, but personally for me this flexibility is the thing that could push it to the front of the pack).
Engine-wise I have no opinions whatsoever. It’s not something I pay attention to or would buy a game because of, and though obviously some engines are going to make it easier to make better looking games with more fun gameplay, that for me is something for devs to worry about rather than me as a consumer. Though I suppose that as a consumer, I can at least say that I prioritise story and gameplay over graphics.
"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"
a.) This is in the General section of the forum, so comments don't need to suggest anything here. b.) A lot of general video game/rpg/D&D discussion happens on these forums; I personally am mostly here for that at this point. This thread in particular is about other games/game engines, not BG3 specifically. c.) You can hate the engine and still like the game, if the various game mechanics/storytelling/characters/etc are good enough to outweigh the inherent negatives of the engine. d.) Larian are (mainly "were" at this point imo) actively soliciting feedback for BG3, so participating in this form makes it more likely that the game will improve for you. e.) Although unlikely, posting criticisms of the current engine might influence Larian to make some changes in their next engine. E.g., if their engine can't handle a full pause (it almost certainly can), then enough people advocating for a full pause on these forums could result in Larian adding that functionality for future games.
Edit. f.) sometimes you just want to rant
Counterpoint: spending three years as one of the most frequent users on the forum of a game you’ve hated at every stage of early access development is weird ass behavior. He is well in his right to do it, but at this point he knows his concerns won’t be addressed and everybody who has been here long enough to recognize his name knows he hates the game. It be weird. I’m sure there must be some psychological term for it given how much of the internet is built around negative engagement.
The RPGs that have lived most in my imagination and therefore I’d probably call my favourites are the Mass Effect Trilogy (if we’re allowed to class them as RPGs, particularly after the first game) and Dragon Age: Origins.
I like that praise, “lived the most in my imagination.” For me that would probably be Skyrim. I wouldn’t call that a great RPG, passable at best, but unlike lots of people I crafted a very specific character and took him on a very specific journey.
In short, he started out as a humble thief. Eventually he learned some enchantment and illusionist magic to become basically an arcane trickster. He worked his way into assassination, though always indirectly killing his targets, usually with a frenzy spell. After that, he enjoyed dipping into necromancy before finally reaching his apotheosis as a vampire and only then did I start the main quest line. I was probably 50 hours into the game before I actually killed anything myself.
I really appreciate that the game was flexible enough to allow me to craft a very specific character and play in a very specific way. Again, I wouldn’t consider Skyrim a great role playing game, but it gave me the tools to do some fun role playing.
That's actually a great question, what game has lived most in your imagination? I'm afraid I don't have the best answer, because I'm more Star Wars than man now, but KotOR was an oasis in the desert when it came out. More than Skyrim ever could, Morrowind delivered a totally foreign world, that really made me want to learn it's lore and immerse myself in the ways of the Dunmer. I don't understand why Morrowind is better than Oblivion or Skyrim, perhaps that transition from the known world to the weird. I really think that there is something to RPGs transition from outsider art to more mainstream fare that cordons it off from being too weird or objectionable. Disco Elysium is probably my game of this generation so far too, and it's weird but more weird in a pantomime stagey kind of way, not being fantasy.