feel free to block them then. You'll never have to deal with it again. All you're doing now is being unkind.
Fair enough.
Originally Posted by Zerubbabel
Originally Posted by Warlocke
Originally Posted by The_Red_Queen
The RPGs that have lived most in my imagination and therefore I’d probably call my favourites are the Mass Effect Trilogy (if we’re allowed to class them as RPGs, particularly after the first game) and Dragon Age: Origins.
I like that praise, “lived the most in my imagination.” For me that would probably be Skyrim. I wouldn’t call that a great RPG, passable at best, but unlike lots of people I crafted a very specific character and took him on a very specific journey.
In short, he started out as a humble thief. Eventually he learned some enchantment and illusionist magic to become basically an arcane trickster. He worked his way into assassination, though always indirectly killing his targets, usually with a frenzy spell. After that, he enjoyed dipping into necromancy before finally reaching his apotheosis as a vampire and only then did I start the main quest line. I was probably 50 hours into the game before I actually killed anything myself.
I really appreciate that the game was flexible enough to allow me to craft a very specific character and play in a very specific way. Again, I wouldn’t consider Skyrim a great role playing game, but it gave me the tools to do some fun role playing.
To echo the statements here, the RPGs which have "lived the most in my imagination" are: -Mass Effect Trilogy -Dragon Age: Origins (What I got to play of it at least across 3 crashed playthroughs. Started a new playthrough and it keeps crashing if I go any beyond low graphics). -Morrowind -Skyrim
There's something about these games. I think part of it is the worldbuilding and contextual depth of the world. I know for Skyrim and Morrowind it's the lore, the freedom, the immersion, and the sheer level of detail to create another living universe where the world opens up in front of you.
But for the Bioware games made a decade ago and earlier, I know a massive part of it is the characters, the interactions, the dialogue, the character development, and how all of those are woven together. I think it's really difficult to describe what it is exactly. I don't want to say the characters feel "real" because that's not really it. And I also don't think the writing is necessarily groundbreaking. But there's SOMETHING that makes the world, the characters, the situations, and the developments so damn compelling. Maybe someone else knows what it is.
BioWare games are really all about having a fantasy adventure with a group of friends. The companions are very much designed around that principle. Not a fan myself but I get the appeal.
In tabletop and multiplayer with friends, I find it hard to keep a straight face and stay in character. There's so much ridiculous stuff going on, and I know that the characters are being played by my actual friends, and it's all improv... resulting in it being REALLY fun, but not very immersive. I can't say multiplayer RPGs or tabletop campaigns have been immersive for me. But the idea that I can pick up a game and go into another world, and that there are lifelike characters that are well-written and can't break character is compelling. Maybe you have a point. I like Skyrim and Morrowind because I can really feel like I'm immersed in another world that lets me do whatever (until it doesn't). Part of the appeal of Bioware games is that there are interesting characters interwoven with my own character who tag along for the ride in this other world.
Also I would never try to romance my friends in a tabletop campaign. Nope. Never. Not in a million years.
Last edited by Zerubbabel; 11/02/2312:50 AM.
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