Originally Posted by Zerubbabel
So... if I'm getting this right,

There's not much wrong with the dialogue in the SCRIPT of the Characters? How does what characters (particularly companions, major supporting characters, and major antagonists) SAY as based on the script stack up to what you regard as the best "scripts" in RPGs?

I know there's a lot of love for (older) Bioware on this forum. How does what its characters say differ from what we're seeing?

Well, in my view the quality of the written language (as opposed to the character concepts, plotting and structure) in BG3 is variable but on the whole decent, sometimes being very good, such as most of Ethel’s lines, but at other times clunky and unnatural-feeling. The protagonist’s lines in particular often don’t ring true as something someone would actually want to say. Personally, I don’t think the overall quality of this element is significantly different from BG2 for example, which similarly had high points alongside less successful writing. Though I do think weakness in writing shows up far more when the dialogue is voiced, so BG3 has a greater challenge.

Planescape: Torment is better written in my view amongst the oldies, and Disco Elysium is shaping up to be the best written RPG I’ve played though I’m still in the middle of it.


"You may call it 'nonsense' if you like, but I've heard nonsense, compared with which that would be as sensible as a dictionary!"