Originally Posted by The_Red_Queen
Originally Posted by geala
At least I want javelins as ranged weapons, for strength based chars, as compensation.

Not sure I’m understanding this. Javelins and other thrown range weapons are in the game already and can be used by strength characters. Do you have a problem with the way they are implemented?

(I agree with the points made here about the balance issues with bows of various sorts, btw.)

I'd like to have javelins as weapons for the ranged slot, usable with shield, very short range, high damage (on par with crossbow). I would like if chars didn't benefit from shields in the melee slot when they have ranged weapons out, and that it would cost something to change the weapon sets (even if that would hurt as one possible char I'm planning is a dex based ranged Battlemaster Fighter). Maybe in a more elaborated system there could be + 2 AC shoulder shields to use with bows (I would like normal shields would give + 4 AC btw).