May I ask which design decisions in Deadfire didn't work for you?
I also tried Deadfire but didn’t finish it. To me there were too many narrative problems: the relationship system was a mess, the part I played had very little main plot, and I was not interested in the factions.
Yeah, relationship system was a major misfire. The narrative of the game is also troubled - I wouldn't call it a bad story, as it has too many good things going for it, but in too many aspects it is not a well told story. Ha! I spent entire year after Deadfire release's complaining about it's narrative issues, so I won't dig those out here.