I’m really not sure why Obsidian made the story about tracking down a giant statue god-thing that stole your soul for some reason, because that’s not what the game is about. POE2 is about exploring an archipelago, raiding pirate ships, looking for loot, and adventuring as a swashbuckler. The story should have reflected and leaned into that, because all the other activities you are doing while playing the game stand in stark opposition to the sense of urgency conveyed by the plot.