Originally Posted by Warlocke
I’m really not sure why Obsidian made the story about tracking down a giant statue god-thing that stole your soul for some reason, because that’s not what the game is about. POE2 is about exploring an archipelago, raiding pirate ships, looking for loot, and adventuring as a swashbuckler. The story should have reflected and leaned into that, because all the other activities you are doing while playing the game stand in stark opposition to the sense of urgency conveyed by the plot.
"Narrative hook". They need a reason for protagonist of PoE1 to be in Deadfire. I personally believe that the game would be superb if:
1) we played a new protagonist who would be invested in Deadfire's political conflict.
2) A longer ending on Ukaizo to pay off choices we did during the game.

As many, I am not fun of conversation with Gods - they were done incredibly well in PoE1, and they just feel off to me in PoE2.

Still, in my opinion best cRPGs released in recent memory, in spite of their flaws. When it comes to combat, systems or narrative in my book it is still on another level than competition. But I am completely aware that it feels like those games were made just for me.