I'll have to check but yes, I think the "chances of additionnal effects" are only possible if the attack roll is a sucess.
About bleeding yes I had in mind to make it last obly for 1 turn. The attack may apply a single status that inflict both 2 damage + -2 to constitution ST.
About concussive smash that's what I had in mind : only block bonus action OR reaction. If concussive smash block reaction then pommel strike will block bonus action. I'm not sure which one should block the reaction and which one should block the bonus action. Not sure it really matter.
About Cleave : I'll try to make the range wider. The 60° cone looks really ridiculous. And as Ragna suggested : It will damage ALL characters in the area, allies included. Will have to test a bit but I also thought about removing the target's limit.
I guess we're not going to have tons of ennemies packed arrou d our character and as you said if it happen : lucky you !
About Weakening I wasn't sure. My initial idea was to make all target attacks roll reduced by 2 for 1 turn (so if he has multiattack, all attacks are reduced by 2 rather than only the next one). Could probably make it a -3 !
Glad you like it better. I am a lot more satisfied to be honnest.
Your advices have been very valuable.
I'll be soon able to share a first version. If you are interrested to try let me know... that's really easy to instal (I also have a few others simple things already ready. Will soon restart a run to test everything).
Last edited by Maximuuus; 14/02/23 06:14 PM.