1) Longbow can utilize extra attack, crossbow can't in TT.
2) You can't reload a hand crossbow without a free hand in TT, also range is really short!
3) Thrown weapons allow melee characters to use their high Str, use extra attack, and keep shield AC.
4) Sling doesn't have two-handed property so like thrown weapons you can use with shield while closing to melee, can use extra attack, and only missile attack dealing bludgeoning damage.
5) Reach allows you to fight second rank. In TT, allies in front of you give you +2 AC, and if you position well your enemies won't get that same +2 AC. Besides, both weapons are heavy for Great Weapon Mastery but halberd also benefits from Polearm mastery feat! - making it strongest overall melee weapon choice for fighters.
6) Spear and staff are both one-handed polearms that benefit from polearm mastery. Both can benefit from Shield mastery feat too. Don't cry for them, they're super-strong! Poor morning star, however Larian gave it powerful properties.

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An important note, in TT (un)equipping a shield costs an action. Most combats are decided in 3 rounds. You really want to avoid switching shields, however BG3 allows you to switch from sword & shield to longbow for free, no problem.

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Barbarian brutal critical and Halforc savage attacks both only allow _1_ extra weapon die for critical hits.
- Greatsword 2d6 crits becomes 5d6 (17.5) for barbarians at level 9. Greataxe 1d12 becomes 3d12 (19.5).
- Half orc barbarian greatsword crits become 6d6 (21) vs greataxe crit 4d12 (26).

Last edited by FreeTheSlaves; 14/02/23 07:23 PM.