It is actually upon you to have a person with a certain skill do a certain task. In same cases rather not.
You have to consider that many events to consider who is present and who is not. That's critical when a chain of detection, responses, traps or spells is triggered.
In many cases you cannot chose the person who is a great lockpick trigger and suffers the INT bases spell to have the highest INT.
Certain characters like Druids or rogues can sneak to places others can't. The game is heavily location based.
People playing Coop need to cooperate about who does what best all the time.
Essentially in case you fail every other character also can try unless that effect has irreversible impact on the storyline.
In terms of game logic a trial is only a trial for STR if the STR threshold is high.
Otherwise anyone can do it and the trial selection gets lost.
You can redistribute loot after the fight. You just have to give it to that character.
You can also resolve tasks in many different ways. So presets is not really useful plus there is many players who don't want to use a holy trinity party.
In case you desire to be a gang of Orcs, Elves or Dwarves the game doesn't keep you from doing that.
Plus you need to consider that talk doesn't block anyone else from doing things. So you can engage in a talk for distraction from your rogues sneaky activities. So in many cases you specifically do not want a character tied to anything, as the game does actively ask you to be tactical and exploit all of your options to the max.
For most challenges you would need a full team to engage encounters on the current level balance. Due to EA status not everything is fully balanced yet - spellcasting etc.
Entering a house full of enemies alone is fairly unwise in D&D games unless you are particularly sneaky. Using doors etc. ussually does break that and you get detected. The game tries to apply a fairly decent realism and physics to a still heroic feel.
Last edited by vonTreppenwitz; 15/02/23 03:40 PM.