Some people don't like pop ups (I remember the discussion about reactions) but I would like a pop up (optional from the settings) before the dialog where in nice words (Shadowheart thinks you are too dumb to answer. The dialog is in need of a real hero, me, Wyll. or so) the companions offer their help and their stats are shown, then you can choose.
Personally, I think I’d prefer to have the ability to swap between my party members involved in the conversation at each point where there’s a choice and see the options they have to respond to the last thing the NPC said, and have one of them pick up the conversation instead. As well as being unobtrusive and not leading us by the hand, it feels as though this should be reasonably low cost as it would mainly reuse dialogue options that would need to be present anyway, in case those companions were the initiators of the conversation.
There is a complexity for this option in determining which companions should be considered “involved in the conversation”, given I’d like to retain the option to swap to other characters
not in the conversation and have them use NPC distraction to sneak and thieve. One option would be to use the chain system, and another would be to use proximity but have the option for an individual to drop out of the conversation while leaving the rest of the party in discussion. The latter might make more sense for multiplayer, but not having played multiplayer I’m sure there are many more things that would need to be ironed out to enable full party dialogue mode there.